Europa Universalis IV

Europa Universalis IV

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Common Universalis 6.0 English
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496.967 MB
Aug 28, 2024 @ 8:15am
May 17 @ 3:37pm
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Common Universalis 6.0 English

Description
Welcome to Common Universalis 6.0 Reborn, the light but an overhaul mod for EUIV v.1.37.4
The old CU was made by the great modder Maxium 5 years ago. And CU now came back and was rebuilt by the new CU mod team

Key Features:

Government Capacity:
- A country cannot rule infinite lands.Governing a province consumes Government Capacity,which comes from the "ruling races" of your country.If your empire has not enough population of its primary culture,you can reform your government and invite other "races"(cultures) to share the burden,which,however,will inevitably constrain the authority of your primary culture.


Dynamic Expansion:
- More than 4 different ways of expansion includes Province Auto-core(PAC).Wait or spend Military Power to reduce a province's nationalism,and you can gain a free core in the province;Slaughter natives to expand rapidly in the New World;Declare the Mandate of Heaven and form your own dynasty to gain the rulership of the whole China;Normal coring is more expensive but still applicable;Diplomatic expansion now requires careful planning.


State Features
- What are the differences between a large empire and a tiny state? Political things? Economic structure? Province development? Stability? Foreign affairs? Military? All included with full details in this mod.


Logic Behind History
- Why did the Europeans rush to the new world? How did countries choose from mercantilism and free trade? Where comes the inflation? Why should a country improve its capital? How could the Ottoman empire conquer the whole Mamluks in just a few years? How did the Ming dynasty decline ,and why did all reforms conducted by even the most capable emperors fail in the end? Why did tobacco planting in North America lead to the war against the natives? What are the strength and weaknesses of the steppe nomads?Why did the Spanish empire,once seemingly invicible,fade in the competition with other colonial powers? History has its own logic, so does the game.


Maximum Selectivity
- All contents and changes in this mod are thoroughly tested by players of different levels,and adjusted over and over until they are proven to be balanced enough.We try our best to make sure that there are no wasted ideas,buildings,government types,units or other meaningless factors in this mod,and ensure maximum selectivity for all playstyles from peaceful development to world conquest.


Urbanization:
- Province development is re-divided to three types: Commerce, Production and Agriculture. They cannot be manually improved by investing Monarchy Power, instead, each of them has a seperate growth progress(Showed in 'Province Census'). When the Agriculture progress of a province hits 100, 1 Agriculture is gained. When the Commerce/Production progress hits 100, 1 Agriculture is converted to 1 Commerce/Production. Urbanization rate is affected by many factors - Literacy, buildings, Agricultures, province edicts, ideas, goods and so on.


Literacy :
-Literacy reflects how 'civilized' a province is, and can be seen as the fourth type of 'development'. Literacy does almost everything as it should - speeding up Urbanization rate, increasing Governance Capacity, unlocking Institution spread and allowing province mobilization.


Province Edicts:
- Provicne edicts offer players with more options
15 Comments
Boba May 16 @ 7:00pm 
DAMN THIS CHINESE BRUH UPDADED
aaaaa142 Mar 22 @ 6:21pm 
need update
Boba Feb 23 @ 7:35pm 
yo any chances to update?
Lebraska Oct 11, 2024 @ 7:25pm 
It`s very good to be able to play CU again, but are the lowest conscription reforms, like feudal and mercenary conscription, supposed to make the leader limit be negative and by consequence make dip and mil power gain be negative?
KoolKid69 Sep 17, 2024 @ 6:38am 
This is great! All you need to do i fix the trade routes...
DeLorean Sep 16, 2024 @ 10:07am 
Hey bro, there are no trade routes
Common Universalis  [author] Sep 15, 2024 @ 4:51pm 
@RESQUART NOT NEED,IT CAN USE ONLY THIS MOD
RESQUART Sep 15, 2024 @ 8:40am 
@791260041 Do we need also Mandarin / Chinese version with this one?
齐亚·拉赫曼将军 Sep 11, 2024 @ 4:32am 
why europa don't colonize?
Common Universalis  [author] Sep 9, 2024 @ 11:37pm 
@Neier Lamperouge I have fixed naval professionalism bug