Crusader Kings III

Crusader Kings III

239 ratings
Architect of Automation
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
880.196 KB
Aug 26, 2024 @ 9:26pm
Apr 28 @ 6:27am
23 Change Notes ( view )

Subscribe to download
Architect of Automation

In 1 collection by Citruslux
建筑师合集 Architects Collection
4 items
Description
"I don't have the time or energy to manage every building in my domain. This is a job for professional architects! Summon the architects in the domain immediately!"

This mod introduces a Building Auto-Upgrade Plan decision, allowing players to delegate building upgrades to the architects in their domain and automatic scripts.
Players can choose the scope of construction, budget, and construction period through the decision.

The working principle
Each construction period, a random holding will built the next level of building and holding, rather than starting the construction of the next level. The holding that completes an upgrade action will receive a special modifier.

Therefore, please note the following points:
  • Since the game does not provide the effect of starting building construction, this mod will directly add the next level of the building when upgrading, rather than starting construction of the next level.
  • Players will only receive upgrade notifications for buildings in directly controlled holdings. For other holdings, check the province modifier.
  • The cost of adding buildings via events is fixed, but the skill Cost Reduction and the trait Architect will significantly lower the cost.
  • Only already constructed buildings and holdings will be automatically upgraded. Players still need to manually construct the first level of buildings.
  • Duchy buildings and special buildings still need to be upgraded manually, but automatic upgrades for duchy buildings may be added in future updates.

Please note:
Only already constructed buildings and estates will be automatically upgraded. Players still need to manually construct the first level of any building.
Additionally, duchy buildings and special buildings will still require manual upgrades.
The cost of upgrading a building is fixed, but the perk Cutting Cornerstones and the trait Architect can significantly reduce costs.

Compatibility
This mod supports the construction of vanilla buildings, but buildings from other mods require separate compatibility patches.
Currently supported building mods:
If you have a building mod that needs compatibility, please share your thoughts.



If you like this mod, please also give a subscribe like favorite trifecta!

There may be problems in the MOD. If you find errors or bugs, please raise it in the comments section and we'll try to fix it quickly.

Although I will update them normally even if there is no benefits, buy me a cup of coffee can make me become more diligent!
[ko-fi.com]



Updates
  • v1.0 24/08/27 Mod Released
  • v1.1 24/09/01 Added support for more MODs
  • v1.2 24/09/02 Reduced gold cost. The perk Cutting Cornerstones and the trait Architect can significantly reduce costs.
  • v1.2.1 24/10/04 Updated for 1.13
  • v1.2.2 24/10/11 Added French localization (thanks @Miko for the translation)
  • v1.2.3 24/11/05 Updated for 1.14
  • v1.2.4 25/03/13 Updated for 1.15
  • v1.2.5 25/04/28 Updated for 1.16
Popular Discussions View All (2)
1
Oct 11, 2024 @ 7:10am
依照大佬的代码,给共产主义宗教mod的建筑做了个适配
Mad Dog Peter
1
Oct 11, 2024 @ 7:09am
French translation + fix picture
Miko
81 Comments
xiaoqiqituyty Apr 27 @ 1:45am 
佬请问怎么看各行省的地产是否在自动升级呢
Citruslux  [author] Apr 26 @ 5:46am 
@无铭 萌铁站的建造要求比较独特,所以还请自行升级。
无铭 Apr 25 @ 9:07pm 
幻萌的萌铁站建筑不会被mod升级
HIROPAN Apr 11 @ 10:16pm 
行政制的郡长的首都政务区似乎无法建造了
Citruslux  [author] Apr 11 @ 7:51am 
更新:增加了幻萌新建筑的兼容,修复了异常消耗威望的BUG(可能)。
YYGZ Mar 27 @ 5:17pm 
幻萌里的冒险者公会不能自动建造
假如能当三天老蒯 Mar 25 @ 5:42am 
咱这我怎么感觉吃不到建造师的buff啊,都是原价造的,死啦贵
Akola Mar 22 @ 8:08pm 
大佬能加一个自动建造地产的选项吗,我希望能用这个批量建设神殿等地产。:steamhappy: 另外该mod建造建筑的时候,有些文化导致的建筑提前解锁好像无法自动升级,比如波西米亚的勤勉提前解锁高等级的磨坊无法自动建造
否定之否定 Mar 14 @ 10:53am 
能给冒险者用吗?营地建筑
FenFenScreeScree Feb 26 @ 7:55pm 
I'm getting these same errors