Stellaris

Stellaris

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Destiny: The Traveler [3.14]
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18.958 MB
Aug 25, 2024 @ 6:59pm
Mar 10 @ 12:17am
30 Change Notes ( view )

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Destiny: The Traveler [3.14]

In 2 collections by FirePrince
FirePrince's ADT Recommendations (3.14)
52 items
FirerPrince Stellaris 3.14
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Description
Embark on a new cosmic adventure in the vast expanse of the Stellaris galaxy with the Destiny: The Traveler
Inspired by the beloved Destiny universe, this mod introduces a unique and immersive experience that blends the tactical depth of Stellaris with the iconic lore and gameplay mechanics of Destiny.

In response to community requests, and the near-complete 3.0 revival attempt, this long-abandoned mod by Algae has been brought back to life.

About
At the heart of this mod is the mystic Traveler — an enigmatic, city-sized orb with reality-bending powers. As your game unfolds, the Traveler will make its presence known, arriving in your galaxy to influence its fate.

Now fully optimized and reimagined for the latest version of Stellaris (without additional DLCs requirement). Experience the thrill of a revitalized AI that thinks, strategizes, and adapts like never before. With cutting-edge code optimizations, your journey through the cosmos has never been smoother or more immersive. Prepare to face the unknown with a game that’s as sharp and relentless as the Guardians themselves! 🌌✨

(SPOILER)
Witness the Traveler’s awe-inspiring abilities as it:
Terraform Planets: Breathe life into barren worlds and reshape them into thriving civilizations.
Uplift Primitives: Bestow enlightenment upon lesser species, elevating them to new heights of development.
Grant Golden Ages: Usher in eras of unprecedented technological advancement, transforming the destiny of those under its influence.
Enhance Planets: Infuse worlds with extra features, unlocking their full potential and transforming them into centers of power.
Compatibility
• No files are overwritten, so it should be compatible with nearly every other mod.

Recommendations
• Destiny: The Darkness / Destiny: The Darkness Crisis mod
• OFC other Destiny mods
Rise and Fall — which acts in a similar spirit (but negative)
• Interaction with other thematic related mods is planned
• Possibly some pre-FTL mods

Planned
Future plans mainly include adding additional things from the Destiny universe, like:
• Interact/support the Darkness as a dynamic counterpart
• Interact/support guardian units and leaders
• Interact/support Destiny factions and races
• Creating Destiny-themed events and storyline
In general:
• Enhancing visual and audio elements
• Expanding on planetary enhancements and terraforming
• Refine and balance existing mechanics
• AI enhancement, code optimizations, to ensuring a more dynamic and immersive gameplay experience.

Note
Actually collaboration is welcome.
This mod is currently in a beta stage, and could include breaking save updates at any update without warning as I attempt to improve and expand the features and eliminate bugs. I strongly advise that you do not get too attached to any playthroughs you start with this mod, as I can’t guarantee their resilience to future updates.

You can start the event manually by using on planet scope the following code:
event dest_traveler.9999
Bug Report
If you found an issue, or you want to suggest a feature then please head over to the Discussion page or alternatively to Discord. Please try to be clear on what you are expecting, what you want to see, what should happen etc. The clearer your ideas, the more likely it is that I can use your suggestion for future updates to the mod.



Changes 3.12:
• Code optimization, modernizing and performance improvement
• Overhaul of the Traveler decision-making and pathfinding
• Heavily increased compatibility (by using general scripted triggers)
• Fix pre-FTL augmentation
• Improved model a bit
Changes 3.0:
• Planetary Diversity compatibility

To view what changes occur in each update to the mod, see the Change Notes tab.

Credit
• Algae, initiator of this mod
• Cyan, creator of the Destiny species portraits and few anomalies
• Not_AI, expanding and bringing the mod to 3.0.



• Check out my other mods on Steam!

[discord.com]
Popular Discussions View All (2)
5
Jan 22 @ 3:12am
PINNED: Suggestions
FirePrince
4
Dec 14, 2024 @ 10:02am
Bug Reports
FirePrince
63 Comments
dingtouz1181707 May 5 @ 6:17pm 
4.0 ?
FirePrince  [author] Apr 29 @ 10:33pm 
@Jennifer: maybe as hidden debug menu
Jennifer Apr 16 @ 12:54pm 
Any chance we could get a section that's just a list of console commands for this mod? A command to make it terraform a specific planet, a command to bless a specific civilization, and so on?
FirePrince  [author] Apr 15 @ 12:11pm 
Do you play The Darkness mod? Actually I added more flexibility, but in your case the Traveler could keep hostile but shouldn't travel or even stay for long in your territory. Maybe I add a weight modifier to avoid your case.
TreyNMandy Apr 13 @ 5:58am 
Could ya let us know what ya added from what Spartan was asking? I'm doing a play through as the Fallen and trying to get the Traveler to stick around is painful.
FirePrince  [author] Mar 10 @ 12:55am 
@Spartan A291: I've added something...
@victoriousdread07 (private): I think not, it contradicts the mod flair.
do you think you could add a decision to manually add the traveler to the game for people who like to play on iron man mode, like me?
FirePrince  [author] Feb 9 @ 10:43am 
Maybe tomorrow the Traveler will extend his abilities and look for returning on old targets and old friends.
Spartan A291 Feb 8 @ 2:13pm 
I've tried that in multiple playthroughs after the first time. No dice. Repeated every step taken and it doesn't seem to be something you can reproduce at will, it just happens or it doesn't.
Rylanor Feb 7 @ 8:11pm 
Spartan the only time I got the traveler's light is when I played fanatic spiritualist and started worshiping the traveler as soon as I first interacted with them, not sure if that affects anything