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* It might be cool to give the pickups list a weight. So that rarer pickups (trinkets, sacks) are requested less often, with slightly rare pickups (cards, pills) still have less weight than keys and bombs.
* Maybe the quest item could always show, at least once you have it, in case you missed seeing it the first time.
* It would be cool too if you got a few more coins than just one. That could take away the challenge somewhat, but it would make quests easier to perform, if you could spare some coins to open chests for more quest items.
https://isaacguru.com/mod/road_to_enlightenment
When he uses his “Selfish Sacks” asset and deletes a pick-up, he could have 2% (for example) to gain a piece (a life).
I think it's a shame that with him, you can only take a few bombs/keys and items, so the rest (chests, arcades, sacrificial rooms, pills) you can't take, as there's too much risk of them not being profitable.
And I don't see the point of activating “Cede” with Enlightenment??? (except to reset the appearance of monsters)
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
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