Stellaris

Stellaris

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Crimelord Empires
   
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Aug 23, 2024 @ 5:09am
Sep 1, 2024 @ 10:41pm
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Crimelord Empires

Description
You do not need megacorp, but criminal jobs also produce trade value if you have criminal heritage.

1 new civic, 19 new buildings, 12 new jobs, 5 new armies, 2 new decisions, 1 new ship, 1 new modifier and 100% more crime!

Makes a high crime playstyle actually viable by adding various criminal jobs that produces resources as well as several new buildings to create criminal jobs and deal with unemployed pops. Now crime and unemployment can be a resource instead of a problem to be solved. build the degenerate empire of your dreams!

Fake traders are unarmed vessels that can cloak and cause chaos in enemy territory. They steal energy credits from trade routes PASSING THROUGH the system as well as increase the risk of piracy.

hint: negotiate with crime lords increase the production of some jobs as they no longer need to hide from the law.

Want to add more criminals? leave a comment with your ideas.

While I work for free, you can keep me motivate if you really think you want to. Ko-fi.com/the_wandering_modder
31 Comments
The Wandering Modder  [author] May 9 @ 2:14am 
4.0 remake is out. Its the first time I modded 4.0 economy so I figured Id start with this one.
The Wandering Modder  [author] May 6 @ 9:52pm 
I'd have to learn 4.0 economy modding first but it will see the light one day
ph34rthe1337 May 6 @ 9:15pm 
hope this gets updated for 4.0. doing crimes just doesn't feel right without it.
Malefic Oct 29, 2024 @ 4:32am 
and maybe a council position for your civic?
Malefic Oct 29, 2024 @ 4:10am 
Crime boss leader job? Maybe some ethic specific stuff like cult leaders or a polluting industrialist that reduces habitability?
The Wandering Modder  [author] Sep 13, 2024 @ 11:32pm 
I don't think that's a problem with only this mod if it's amenities unless it's criminal specific.
Rook1830 Sep 13, 2024 @ 11:07pm 
it deals in amenaties if your constantly in the negative that planet will revolt and well the storm caused my planet to just stay in the negative as well really any storm caused it to occur so I couldn't fight it at all so it was a rip
The Wandering Modder  [author] Sep 13, 2024 @ 9:39pm 
There is nothing in the dlc that should insta destabilize only crime empires. Are you sure you didn't just get one of the powerful storms that destabilized everything?
The Wandering Modder  [author] Sep 13, 2024 @ 9:13pm 
RIP. How does the storm killing the empire even work?