Left 4 Dead 2

Left 4 Dead 2

25 ratings
Critical strike
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
121.365 KB
Aug 21, 2024 @ 2:22am
Aug 24, 2024 @ 5:54am
7 Change Notes ( view )

Subscribe to download
Critical strike

Description
Gives all ranged and melee weapons (no throwable) a 30% chance to deal 225% damage (coded as extra 115%)
Also includes crit sound

Only want melee crit ? check out https://steamcommunity.com/sharedfiles/itemedittext/?id=3313651613

Let me know in the comments if this is too strong

LOCAL ONLY
might conflict with scripts using game event player_hurt and infected_hurt

Have fun

ty Valve for the dead game that is Dota, and for the Daedalus icon + crit sound.

SEO: crit, critical, bonus damage, dota, daedalus
19 Comments
Absolute Sucker Apr 7 @ 12:26am 
@zetgoodkid

Understood sir! Really appreciate your kind response!
Z  [author] Apr 6 @ 7:35am 
kuro can do his thing xD Im rusty rn and wouldnt be about to make time for something like that with current schedule anyway
Absolute Sucker Apr 6 @ 7:18am 
@zetgoodkid

There's an addon called "Stumble Shot" where it has a cfg file that let's you set which individual weapon's chance of stumbling an infected and what infected is allowed to be stumbled. So I wanted a version where the damage is multiplied by whatever amount desired instead of stumbling.

I am eager to buff weapons this way and the "Stumble Shot" creator told me to look for you first, you up for it?
Z  [author] Apr 6 @ 5:58am 
I accept suggestions for everything I made, except for the ones where I explicitly said I dont.

Plz write your suggestions
Absolute Sucker Apr 6 @ 5:54am 
@zetgoodkid

Hello there! Do you accept suggestions for this addon?
Doc903 Oct 18, 2024 @ 1:08pm 
Ah, fair enough. It's a neat script, so I'm trying to isolate just the "infected_hurt" event, since I want tgem to stumble when shot, to make the bullets seem more realistic.
Z  [author] Oct 18, 2024 @ 11:22am 
feel free to use any part from any of my scripts. I havent touched this game in a few months and dont have any plans on coming back for the forseable future, and have forgotton how to write vscripts.
Doc903 Oct 18, 2024 @ 8:20am 
Or if you take requests, if you could try this out. I'm having a lot of issues finding a proper "manual" to learn how I'm supposed to format scripts like this. The Wiki tells me all the names of things, but outside of a couple examples, it doesn't tlel me too much.
Doc903 Oct 18, 2024 @ 7:42am 
Hey, could I get some help on developing a VSCript, or would you mind if I used yours as a template? I had an ides that I think your script template could help with.

Essentially, instead of a chance-based critical, I am looking to make it where common infected(50hp) "stagger" when shot, and am trying to figure out how to properly implement "DMG_STUMBLE", when the infected take non-fatal damage.
Z  [author] Aug 24, 2024 @ 5:24am 
bumped it. also check the video I just linked to hear what it sounds like