Black Myth: Wukong

Black Myth: Wukong

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Make the game less foggy and remove annoying UE5 effects
By MadAsAHatter
You can either download my engine.ini from nexus

https://www.nexusmods.com/blackmythwukong/mods/20

or add the following entries to your engine.ini
in your Users\[yourname]\appdata\local\b1\Saved \config\Windows folder.

[SystemSettings]
r.fog=0
r.VolumetricFog=0
r.atmosphere=0
r.MotionBlurQuality=0
r.BloomQuality=0
r.DepthOfFieldQuality=0
r.LensFlareQuality=0

Save, set file to "read only", enjoy the game.


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Download or edit engine.ini
You can either download my engine.ini from nexus

https://www.nexusmods.com/blackmythwukong/mods/20

or add the following entries to your engine.ini
in your Users\[yourname]\appdata\local\b1\Saved \config\Windows folder.

[SystemSettings]
r.fog=0
r.VolumetricFog=0
r.atmosphere=0
r.MotionBlurQuality=0
r.BloomQuality=0
r.DepthOfFieldQuality=0
r.LensFlareQuality=0

Save, set file to "read only", enjoy the game.


7 Comments
Trix Sep 14, 2024 @ 8:29am 
Thank you! Now game looks so much better, colors pop up and there is no this grey tint all over the place. I don't understand why game devs enable this volumetric fog in every game.
MadAsAHatter  [author] Aug 22, 2024 @ 2:23pm 
...and you can also try to add the following like at the end of the engine.ini

r.Shadow.Virtual.Enable=1

It will cost a few fps but the shadows are less likely to flicker.
MadAsAHatter  [author] Aug 22, 2024 @ 2:16pm 
I use highest setting possible and some shadows are still popping or flickering. It's a trade-off but on some monitors (like mine) the fog, especially volumetric, in every UE4 and UE5 game looks awful. Same with RE-Engine that is used for Resident Evil 2/3/7/8. Fog looks terrible on some screens...
Ninjin42 Aug 22, 2024 @ 11:45am 
Any other settings you are using?
With High Settings I get shadow artifacts (flickering) on some roofs, so the fog is actually helpful masking these. The rest looked clean though.
Nestorfield Aug 22, 2024 @ 7:20am 
Game looks extremely bad after this.
Memphis Aug 21, 2024 @ 6:15am 
Thx
Abdulrahman Aug 20, 2024 @ 7:55pm 
Thank you.
:steamthumbsup: