Natural Selection 2

Natural Selection 2

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ns2_hydra
   
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13.712 MB
Oct 24, 2014 @ 11:54am
Dec 21, 2017 @ 4:54pm
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ns2_hydra

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ns2_hydra
18 Comments
Avoca Nov 17, 2018 @ 12:30pm 
lol, siege isn't designed for conversion of stock maps.
Nin  [author] Aug 23, 2017 @ 4:35pm 
Thanks!
Brainfood  [author] Aug 23, 2017 @ 2:24pm 
make whatever you like from it
Nin  [author] Aug 23, 2017 @ 1:56pm 
Hey, would it be alright if I made a Siege++ version of this map?
Loopy Aug 15, 2017 @ 7:29pm 
This map is not at all alien friendly. Getting into marine start for aliens is extremely difficult as the only real way in are two long, but tight hallways. One exo suit can defend the entire room. The posistion of said hallways, along with the doors, allows for observatories to cover each entrance and warn the marine commander wel ahead of time that a rush is coming.

There need to be a better design for marine start so that getting into the room in any way isn't nearly impossible.

The rest of the map has some major design flaws in that they are not nearly enough vents to get around the map for aliens. The entire map is three long hallways that a skilled marine team can simply shoot down and kill everything.

The map needs some redesign to be more alien friendly.
Brainfood  [author] Dec 5, 2015 @ 12:05pm 
map is working once again
DCDarkling Dec 3, 2015 @ 5:47pm 
as of 278 this map is now broken.
Reproduce:
Add map
Enable verbose 3 logging. (perhaps not needed but I have)
see the lua errors roll in
Brainfood  [author] Sep 17, 2015 @ 9:35am 
map is fixed now
Jones 27 Jun 6, 2015 @ 6:50pm 
i adore this map. the design+setting is splendid! regarding balancing it seems pretty fine to me. the author was very fast to fix some of the earlier quirks and its running pretty smooth. go try it out.
Airwolf_swe Jun 3, 2015 @ 2:34pm 
This is just my experience. I always RTV whenever I see this map cause of the mentioned problems in my view.