Europa Universalis IV

Europa Universalis IV

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Higher supply limit
   
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Oct 24, 2014 @ 8:23am
Oct 24, 2014 @ 8:55am
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Higher supply limit

Description
Higher supply limit does what it says, it increases the supply limit of provinces. my original idea was first to increase the supply limit for provinces with a really low supply limit, but though due to the way the game is coded i had to increase the multiplier given by constructing forts, this however can cause some provinces to have supply limits of over 200


this is my first mod so if there are bugs, please let me know, though its only one modifier that i edited so i don't excpect that there are








9 Comments
Lancetier Jul 15, 2021 @ 2:09am 
how exacttly does tthis mod work, "i had to increase the multiplier given by constructing forts"
austin042597 Jul 21, 2018 @ 7:36pm 
Any chance you could update this mod?
Dr. Oetker Nov 13, 2014 @ 8:01am 
add supported_version and set it to 1.8.0.0
Roellie Safari  [author] Oct 31, 2014 @ 7:26am 
well my game doesn't allow me to use mods any more because of art of war, it keeps saying its not the supported version even though i know it is because i just made it.

this issue will probably fixed soon but for now i can't test it
Roellie Safari  [author] Oct 31, 2014 @ 7:16am 
@justicefighter i will take a look at what i can do, i know i can make the supply limit lower but i don't know if the ai will split their armies. i'll put a link up if the mod works
Dr. Oetker Oct 31, 2014 @ 5:40am 
Pls make one with lower limits further into the game. Lower limits lead to separated armies, so placement is much more interesting. That would lead to more of a world war style war, with armies facing off against each other and then piling into one province for the all-out fight, while a separate group ensures no further armies can enter etc. Would be a lot of fun, but of course only for multiplayer as the AI wont understand... ;)
Roellie Safari  [author] Oct 25, 2014 @ 2:30pm 
@adod , i am not going to lie, i am a verry inexperienced modder, the only reason i was able to do this is because of the way the developers left descriptions behind every multiplier or gave them really obvious names

but this didn't stop me from trying, i tried adding a multiplier ; SUPPLYLIMIT_BASETAX_MULTIPLIER = 10.0 based of an excisting multiplier REVOLT_SIZE_BASETAX_MULTIPLIER = 0.33
but that didn't seemed to do anything, so i conclude that i don't know how to add new multipliers, and i also couldn't find an excisting one even though i expect there to be one, since high basetax provinces tend to have a high supply limit.

i also came across a multiplier called SUPPLYLIMIT_BASE_MULTIPLIER = 6.0 but changing it doesn't do anything and there isn't a discription behinf it of what it does do it might be a leftover from EU3

if anyone has knowledge of adding new multipliers, please tell me how to do it.
HardInThePaint Oct 25, 2014 @ 7:22am 
good idea! will use on my next game
Mr. Senki Oct 25, 2014 @ 6:38am 
Is it possible to create province modifiers which depends on the base tax?
(It is possible to make province modifiers based on trade good)