Age of Wonders 4

Age of Wonders 4

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Signature Hero Skills
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10.218 MB
Aug 9, 2024 @ 10:33pm
Aug 22, 2024 @ 4:26am
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Signature Hero Skills

Description
The Signature Hero Skills Mod overhauls the Signature Skills mechanic for Heroes. This Mod features hundreds of new Signature Ability combinations.

***IMPORTANT NOTICE***
There is a UI issue when the Signature skill selection panel has more then 6 options, which is the case for the Tier 2 selection for this Mod. The main panel where the abilities are is not scrollable, but to the sides of the main panel it is scrollable. Please refer to the image in the Images section to see where you can have your mouse in order to scroll down the list and to get to the confirmation button. There was no way to hide skill choices which aren't available anyways, they only get "greyed" out.
***IMPORTANT NOTICE***

Level Progression
Level 4 -> T1 Signature Skill (alignment)
Level 8 -> T2 Signature Skill (focus)
Level 12 -> T3 Signature Skill (expertise)
Level 16 -> T4 Signature Skill (enhancement)

Tier 1 is split into 6 categories representing the 6 affinities.
The Tier 1 affinity choice will determine which skills can be selected for the next tier.

T1 is a passive related to the affinity type, and will lock you into a T2 skill choice of that affinity
T2 is a passive related to the T1 affinity and a choice of 1 of 3 skills for that affinity
T3 will upgrade the T2 ability based on the second affinity chosen
T4 will upgrade the ability from T3, there are 6 enhancements that affect the ability in different ways. Not all enhancements are available for each ability.
The 6 enhancements are:
Enhance Effect - Astral
Enhance Damage - Chaos
Enhance Size - Materium
Enhance Heal - Nature
Enhance Cooldown - Order
Enhance Speed - Shadow


This Signature Skill overhaul is only available for non-dragon lord/non-eldritch soverign Heroes. As those hero types already have unique signature skills, I did not want to overwrite them.

This mod is compatible with the popular "Lvl 30 Hero Cap + 2 Skillpoints per Level" however the hero types that have the signature skills overhauled do not have access to the 5th and 6th signature ability that would be given by this mod, but they will still get +2 skill points per level. https://steamcommunity.com/sharedfiles/filedetails/?id=2972124932&searchtext=

This mod is also compatible with my own mod: "Hero Classes" https://steamcommunity.com/sharedfiles/filedetails/?id=3021508335

Here is a link to the google doc which includes notes on every skill:
https://docs.google.com/document/d/1RUii3uiq5LUOW5wI1dDg4qDWBXQZ7ABMQG_MHIaKXeE/edit?usp=sharing


If you find any bugs or have any ideas for balance changes, please feel free to let me know. I hope to continue working on this and improving it.

I made this mod for fun and to make the game more fun for me to play, but if you would like to show support then you are more then welcome! https://ko-fi.com/jacksmods
36 Comments
primeambitions Apr 7 @ 8:12pm 
will this mod every get updates? it was so awesome
Cairsiden Nov 16, 2024 @ 3:36am 
Not trying to rush you, but saw you hadn't said anything since the new DLC broke the mod. Just wondering if you were planning to update? (again, no rush, i'll wait as long as I gotta. Just wanted to know if one was in the works!)
snowgods000 Nov 13, 2024 @ 3:51am 
Unsurprisingly no mods which add skills work with tiger update (as it completely reworks the skill trees).
jackite Nov 6, 2024 @ 7:36pm 
@mikealnight I FIGURED IT OUT!!!
It's a bit manual but here are the steps:
1) Find the last save of a victorious game where the mod was installed.
2) Load said save.
3) Your leader will still automatically be respec-ed and will simply have all his perk points and nothing selected.
4) select all the skill for your leader.
5) finish the game
6) once you do, the victory screen will ask if you want to override your leader in the pantheon.
Click Override.
7) Repeat for all saves with the mod installed.
jackite Nov 6, 2024 @ 6:34pm 
@mikealnight you can actually play with game by starting a game with the mod installed, saving, removing the mod, and loading the game. It seems to work great for me. I'm trying to find a fix overall, but we'll see how that goes. Hopefully, the author can find a solution.
mikaelnight Nov 6, 2024 @ 6:13am 
Plz update mod, because i cannot use signature skill in New DLC
And if I disable this mod, the game is broken (same as "Ashtero" case
So, plz help us!
Ashtero Oct 20, 2024 @ 12:49pm 
Disabling this mod broke my game:

1) I played one game with this mod to try it out.
2) After that game I added corresponding ruler to the pantheon.
3) Then I disabled this mod.
4) Game started crashing when creating new map.
5) I've tried various methods of fixing it, but the only one that worked was deleting that ruler from the pantheon. (Probably something to do with saved skills.)

You might want to add uninstallation advice to the description.
lmlsna Sep 29, 2024 @ 9:06am 
@Shocky That's fair lol. My experiences are probably skewed towards lengthy games since they come mostly from playing the campaigns (on the hardest difficulty it lets me select) as an auto-battler, letting the AI control my units and only controlling spells myself (since otherwise researching most spells would have no purpose). This makes the game more challenging since I am subject to the same bad AI as my opponent and can't use decent tactics (let alone cheese) to get perfect victories. This slows the game down substantially, since I need to play things very cautiously on the strategic map.
Shocky Sep 29, 2024 @ 8:11am 
@lmlsna Oh I don't doubt that, but I feel have overrun and won most maps before my main heroes hit level 12. The hardest and most important battles has already taken place. It's a matter of wrapping it up for me by then. :D IF I don't snowball by that point, the enemy is.

But it's good get some counter feedback, I guess need to test the other builds more to get a feel for them. I need to play the largest maps more, atm. have been doing the scenarios and challenge standard setup. Or maybe a xp rush on heroes kind of build to reach 12 fast.
lmlsna Sep 29, 2024 @ 7:46am 
@Shocky The AOE spells are vastly stronger than Nature's Attendant imo. By level 12 they become able to shut down an entire enemy army with giant AOEs inflicting gilded, stunned, or frozen while dealing massive damage. Effectively removes 6 enemy units single-handed.