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Tait-Bryan angles can be either extrinsic, meaning that the axis' of rotation are fixed to some external frame of reference, or intrinsic, meaning that the axis' of rotation move with the rotating reference frame.
From my testing, it seems the Tait-Bryan angles given by the physics sensor are extrinsic, meaning their rotation axis are relative to the world's reference frame. I suspect you're already aware of this, since you mentioned that the rotations are with respect to the world, however the notation you used, x-y'-z'', implies intrinsic Tait-Bryan angles instead. The correct notation is x-y-z for extrinsiv Tait-Bryan angles.
As a fun fact, and to shed some light on why positive rotation around the x axis is pitch down, positive rotation around the y axis is clockwise yaw, etc, I suspect that Stormworks uses a coordinate representation like Unity's, which is a Y up left handed coordinate system. In this system, positive rotation is defined by the left hand rule: Make a thumbs up with your left hand, point the thumb along the axis you're rotating around, and curl your fingers. The direction your fingers are curling is the direction of positive rotation.
Maybe its because we use them for missiles so do the gps co ordinates relative to us and not the world but i am not sure.