Stellaris

Stellaris

90 ratings
Master of the Planet
   
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File Size
Posted
Updated
158.478 MB
Jul 31, 2024 @ 5:47am
Aug 12, 2024 @ 8:04am
4 Change Notes ( view )

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Master of the Planet

Description
Update to Master of the Planet allows the specialization of planets for production of energy, mineral, food, unity, etc.

Majority of original content was removed or rewrote due to being nonfunctional, outdated, or unnecessary for maximum compatibility (by not touching vanilla files) at the cost of reduced contents (though planets in Stellaris nowadays are better than ever so not much was lost).

CHANGES
  • Planet Shaper Ascension Perk will require either Arcology Project, Hive World and Machine World Ascension Perk.

  • Planet Shaper Ascension Perk grants Planetary Management Terminal Relic that boosts resource production and its activation can make an extra pop to come alongside a normal pop.

  • Planetary Specialization must be by projects on standard planets, adding a modifier on the said planet for extra districts to become available and changing the model of planets without changing planet class.

  • Planetary Specialization modifiers grant major bonus in production and growth (based on Ecumenopolis).

  • Planetary Specialization districts have different images and gridboxes from the original mod because the old ones do not have the resolution to be clear in modern Stellaris.

  • Planet Shaper (building) has better synergy by granting Overseer jobs (for respective basic resources) from normal rural districts and specialized housing districts.

Compatibility

This mod does not overwrite vanilla files and should be compatible with anything.

Future
None.
I merely maintained this mod by ridding its incompatibility to lessen the impact of major updates from vanilla Stellaris.
No additional contents other than fixing issues should there is one.
31 Comments
Theion  [author] Oct 24, 2024 @ 6:11am 
You have to confirm if there is an issue with the new version first with this mod.
Otherwise this mod should be very resilient because it only have new decisions, jobs, events and districts without touching vanilla in any sense.
Lord Inquisitor Reinhard Oct 24, 2024 @ 2:43am 
When will it be compatible with the new version?
CSM-101 "T-800" Oct 8, 2024 @ 2:47pm 
ohhh, thx
Theion  [author] Oct 8, 2024 @ 2:46pm 
None, this is an update I made to an old UI Mod long ago.
CSM-101 "T-800" Oct 8, 2024 @ 2:14pm 
what is UI name?
Nickster Sep 24, 2024 @ 9:04am 
I got violent flashbacks to Lego Slizers from that thumbnail.
恶龙维尔 Sep 10, 2024 @ 7:00am 
I must say your version works better than mine. Good work keep it going and glad to see this mod continue
Theion  [author] Aug 23, 2024 @ 8:16am 
Change planet_class would come with a hefty ton of rewrite and compatibility issue, such as Colossus would not be able to harm your planet until you change the scripted_trigger, or creating new district_set for new planet_classes, unintended interaction with other mods, etc, which are not that I signed up for, not when I favored compatibility and minimal maintenance.
幻想乡孙一峰 Aug 23, 2024 @ 7:57am 
I really liked the old version where you could directly change the type of a planet. It was very cool and gave a strong sense of immersion and accomplishment. Could you please let me know if there will be a future version that allows for planet type changes like old version?
AngelDorus Aug 15, 2024 @ 2:35am 
Thanks again for the answers, this mod is a great way for whatever your playstyle, specially if your are tall with few planets, as Virtual (like my friend...), or wide (me as a slaver Empire :Blessing: ) :steamthumbsup: