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Discard problematic method
Allow Remove/Smooth/Paint floors under the diagonal walls
In the screenshot I put up 7 hours ago, I had already tested the wall narrowed that way.
Anyway, I once again observed people working in the room above.
https://steamcommunity.com/sharedfiles/filedetails/?id=3352175156
Rex reached Lea via an diagonal path, after which Lea was well taken care by some people
When I first loaded your save after starting the game, I got a bunch of errors, so I'm testing by loading another map once and then loading your save
If you're getting red errors on load as well, that's not a problem you can ignore
https://drive.google.com/file/d/1-H_1fgVm6oR0fXFc_SrDKletk-oS39Eq/view?usp=sharing
What happens if you try to build the wall like this and then force pawn to do something in the room?
CE errors are produced by stuff that wasn't patched and I removed, pretty much harmless.
In your mod list, I reproduced all the mods (except Some Things Float and MobileDragoon (that is WIP), Because witch made the game unplayable in my environment (probably some compatibility issue)), and observed your colony
Set up storage in the room and set the priority to critical ,and I saw trashbins bring stuff into that storage
https://steamcommunity.com/sharedfiles/filedetails/?id=3351900117
Maybe there is no problem with pathfinding. It could be some other mod settings or ...in my environment I was getting CE related job errors every few seconds. I think you need to check those errors and address them one by one
Yes, AI can get into the room while drafted, but now on it's own. No path
https://drive.google.com/file/d/1-DDqXRWlW6XY5CSrU-ZCCaFWsJXSkwFB/view?usp=sharing
Here's the save. Notice the bedroom on the left side with the decals on floor. It's unreachable
Test result
Can you identify in more detail the conditions under which the problem occurs, or share the save data with me again.
OK discard that method once. It was to avoid minor errors, but it seems to cause more serious errors.
You have confirmed that the mod is up to date, right? (steam doesn't always update it) If it still happens, I'll try to find a better way.
BTW, what was the map size? The error looks like it's happening in the corner of the map.
@GVLT
Does this mean that the pawn AI won't try to get through the narrow path, although it can get through it in a drafted state? I'll look into it.
The ability to build floors under walls is included in NANAME Floors , but is not supported for painting. If I add it, I'd like it to be that mod, is that OK ?
at PassingBetweenDiagonalWalls.Patch_RegionCostCalculator_PathableNeighborIndices.Postfix (System.Int32 index, Verse.Map ___map, Verse.AI.PathingContext ___pathingContext, System.Collections.Generic.List`1[T] __result) [0x00099] in <58fcb6c25b234941a8d658ae1f95aeb8>:0
at (wrapper dynamic-method) Verse.AI.RegionCostCalculator.Verse.AI.RegionCostCalculator.PathableNeighborIndices_Patch1(Verse.AI.RegionCostCalculator,int)
at Verse.AI.RegionCostCalculator.PreciseRegionLinkDistancesNeighborsGetter (System.Int32 node, Verse.Region region) [0x00017] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.RegionCostCalculator+<>c__DisplayClass38_0.<GetPreciseRegionLinkDistances>b__0 (System.Int32 x) [0x00000] in