Total War: WARHAMMER III
Оценок: 348
The Uglies - Tamurkan chieftains
4
2
2
   
Наградить
В избранное
В избранном
Удалить
Метки: mod
Размер файла
Добавлен
Изменён
131.360 MB
30 июл. 2024 г. в 4:54
25 мар в 14:53
Обновлений: 5 (просмотреть)

Подпишитесь, чтобы загрузить
The Uglies - Tamurkan chieftains

Описание
Автор сообщения: Sayl the Faithless
"Blind I am, who was once far in sight and swift in malice, cursed and punished to recount not mine own glory and mine own tragedies, but the glorious and terrible sagas of others who have born the blood blade of Champion before the great gods of Chaos. It is I, their chronicler, alone who may tell their tales, spilling their secrets with my viper's tongue and burning-venomed ink, for those with the wisdom to see and the wit to tell steel-edged truth from honey lie. Beware, for such knowledge is as treacherous as the path to greatness in the service of Chaos itself. Know then, that this is the saga of Tamurkhan, Maggot Lord, Son of the Great Kurgan of old, Favoured of Nurgle -- warlord, tyrant, canker-worm and false king. Tamurkhan the Great, Tamurkhan the Fool, pawn of prophecy and bringer of slaughter."



Hello there, me again playing Tamurkhan campaign and wondering why they didn't make all his lieutnants loreful. So here is an atempt :
  • Bubebolos has been given his appearence and banner from the Tamurkhan book cover, texture by GunKing
  • The chaos warrior chieftain has been lorefully renamed Orhbal Vipergut and given him and his dragon a unique reskin, dragon texture by GunKing
  • The werekin chieftain has been changed to the sorcerer Sayl the Faithless, kind sharing of the SCM team (HKrul, R1kko and Wert), he is coming with his own model, acolyte, skills and mount
  • The generic bray shaman has been replaced by The Harbringer from the ET timeline, he seemed a good candidate, model from Beasts Most Fools thanks to Theakrus

Screenshots by Matthew39 of course.



For the rest, the Fimir is a long stretch from CA and the Chaos Dwarf might need a change, we'll see :)

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
Комментариев: 72
Warvaka 24 фев в 10:23 
Yea this was a problem
Xoudad  [создатель] 24 фев в 5:15 
I'd look at other mods you might hav eon, this mod only changes the visual of his toad dragon
Warvaka 24 фев в 3:50 
Mod very good but crashed game when Tamurkhan take toad.
Warpig934 29 янв в 18:11 
Solid Mod mate 10/10
654099326 10 янв в 3:08 
sorry i don't know how to Access your Discord support channel , may i describe it for you ? it's very simple that when i open Orhbal Vipergut skill list , the layout has been lift up , some skill button mix with other , some skill button just disappear......for now this problem only find in Orhbal Vipergut ,and only happend after 6.0 update
Rustic Clover 8 янв в 2:49 
That is a fair point, it's a 50/50 split on sorcerers and melee right now. It's your mod of course, and it's been long since I've tried doing a submod but I could take a shot at it when the time comes. It shouldn't be too hard, I imagine.

I was going to suggest doing a full retool of the Fimir section, like replacing the Fimir units with Ogre ones if there's an Ogre chieftain and bonuses for them to fully lean into that theme. I guess in my mind it's go big or go home, either Fimir or Ogre (and I do miss not having bonuses to Ogres given Tamurkhan's theme) but I realize that'd be a lot more work on your part than simply replacing the Fimir hero with an Ogre one.

If I have the time I'll try doing that submod, and perhaps even contact you for assistance in making sure it's as lightweight and unbuggy of a negation as possible if you have time to spare when it's updated.
Xoudad  [создатель] 8 янв в 2:37 
I ear you and understand your point of view. But I both don't feel that the Fimir hero matches his lore or that he needs again an other caster. He's already getting Sayl and the shaman. I'd rather have a melee hero that brings former mountain creatures with him. You can still make a submod that negate my changes I guess :)
Rustic Clover 8 янв в 2:16 
Tbf there's no Ogre chieftain mentioned by name left over from the Red Fist tribe in his lore either, since he himself is their new leader in body and status. I know others support the addition, but it just would be weird to me to be getting Fimir units from an Ogre chieftain that didn't exist in Tamurkhan's lore, and needless overlap with Tamurkhan himself to boot.

A Fimir sorcerer was never in his lore, but it's also not far out of the realm of possibility given his encounters with them and the great horde he amassed, as well as the Fimir's attempts to rekindle the attention of the Gods.

I won't continue to yammer on, as I've made about as good of a case for keeping the Fimir hero as I can I think. But I appreciate that you've at least considered what I've said, regardless of your final decision. :)
Xoudad  [создатель] 8 янв в 1:58 
I would keep the units, Fimir are not part of Tamu lore at all, except some mysterious encounter in the mountain fogs, where they are not even named.