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@Mortiso Linkon
I'll double-check, but I don't think I can give you a meaningful answer because I haven't noticed the same thing in a few saves with 100 turns played.
It can be used without required mod.
The reason there is a required mod is because this mode has had dependencies in the past that use data from that mode.
Cimmerian units mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3401101348
my mod list: https://imgur.com/a/bWUyChS
For now, I will just switch to the 2d illustration since that still works normally. Thanks for the help
It's quite interesting.
Based on the screenshot, the axe is a Trojan axe, not the kind used by Urartians or Hittites on GEV or MCU.
Also, since the axe is black, I'm guessing you're using a mod with a rigid model, not a wsmodel.
Please try the following mod sorting.
Change Porthole Stand
General Extra Variant
Make Character Unique (same for no scripts version)
ETC.
I'm using the same sorting as above and haven't noticed any of the reported bugs.
If you are experiencing bugs with this sorting, I would recommend disabling those mods that are not graphics related.
I have been playing as minor faction Crimean, with this mod, your porthole mod, your Make Character Unique No script mod and some other mods unrelated to character visual.
It has been working fine or a while, then just recently when I swapped some of my general's weapons and armors around, suddenly their appearance completely changed to some very generic looking models. And they are stuck that way even when I swapped their equipements back as I remember. I have even tried disabling all 3 mods and their appearance seems to be stuck that way. Here are some pics so you can see how it looks like: https://imgur.com/a/xQdMMCA