Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

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:HyperWipe
   
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Type: Map
Category: Singleplayer, Coop
File Size
Posted
Updated
5.582 MB
Oct 20, 2014 @ 4:33pm
Oct 23, 2014 @ 7:33am
3 Change Notes ( view )

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:HyperWipe

Description
This map is for single and coop modes, and it's continuation of Lizardeos. DM version of HyperWipe is now in workshop.

HyperWipe map tested by Silly Robo Andus™
13 Comments
Neric-34 Sep 25, 2015 @ 11:51am 
:steamhappy: J'adooore
cacpitch May 27, 2015 @ 12:40pm 
Great map !
Often a lack of ammunition, especially at the beginning of the level !

Good job in all of cases !
An0malies Oct 31, 2014 @ 2:12am 
Well here are my thoughts on it:

The map is HUGE and I like that, however, crap ton on enemie spawns in a small space made the map slow and sometimes aggrivating in repeated deaths. In particular, I think the missle shooting dude was over used quite a bit, and at times, the ammo was lacking.

I found that the Urban theme seems to fit the map pretty good, and that makes me happy when a map can match up with a tune.

http://steamcommunity.com/sharedfiles/filedetails/?id=334357017

I like easter eggs like this, they're fun to find

however, I couldn't find all of the secrets, which kinda bugs me. (But that's nothing against ou)

My final tally was thus:

http://steamcommunity.com/sharedfiles/filedetails/?id=334356866

I managed to kill every enemy in about 70 minutes on the stat screen, but the map overall took a couple hours to sift through
MerCurio  [author] Oct 26, 2014 @ 3:38pm 
@jakupsun

Download Duke Nukem Forever Gloves for Duke Nukem 3D from here

http://steamcommunity.com/app/225140/discussions/0/540739405974625813/?l=finnish
Vite Chocolate Oct 26, 2014 @ 2:02pm 
how did you get those hands?
MerCurio  [author] Oct 26, 2014 @ 6:06am 
@ Ness - moddb.com/mods/duke-hard

Understood and sorry for clipping doors and that u have to press it 4 times (wanted to do something new with switches) im new with mapster32 tho . But i played my map and i know bullets didn't hit allways and shrinker did no effect to them if u aim for the body, but i killed them using rpg, freezethrower and shrinker and i aimed down to their hoverboards. (im not using aimassist or aimbot whatever it called and it's turned off.)
Ness Oct 26, 2014 @ 4:59am 
I played in EDuke32, latest verison, and it clipped.
4 times? Why 4 times? Doesn't really make sense, and it can only make people stuck for no reason.

For the stayput commanders I know what I'm talking about, only half of the chaingun bullets would hit them. I've never seen this glitch happen before. It's also not just the chaigun, same with other hitscan weapons, and even the shrinker wouldn't work at times.
MerCurio  [author] Oct 26, 2014 @ 4:52am 
@Ness - moddb.com/mods/duke-hard

That one door which is clipping doesn't clip in eduke32. Other door which leads to symetric room which has 2 parts on each side made of floor sprites, it will open but you have to press it 4 times to open the door, and the commanders are made to hader to kill with bullets, but with freezethrower, rpg or devastor u can kill them easily. Thanks for your comment.
Ness Oct 26, 2014 @ 4:20am 
I think the map is pretty cool but overall it needs more polish (lack of wall shading at times, lack of height differences in rooms which makes everything look very blocky and on the same plane, etc) There also a few glitches which need to be adressed: some doors only open from a weird angle, another door has a clipping glitch; and one of the door wouldn't even open at all which is pretty serious! (it's the switch operated door that leads to a symetric room which has 2 parts on each side made of floor sprites; it's located after the part where you go underwater a little bit to find 2 buttons one on each side). Also most stayput Commanders are VERY hard to hit for some obscure reasons, for instance they will avoid at least half of the hitscan shots!

Honestly the map seems pretty cool, I like your full conceptual and original 'anything can happen' style; but all the glitches just get in the way.
MerCurio  [author] Oct 25, 2014 @ 3:43am 
@duke64

thank you for your comment and sorry for update,didn't know that it will get sync problems, but thanks to telling me that :)