Rivals of Aether

Rivals of Aether

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Marija
   
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1.506 MB
Jul 21, 2024 @ 12:42pm
Jul 25, 2024 @ 2:18am
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Marija

In 1 collection by TTV/AmberLearner
das gud shat
623 items
Description
Marija asserts her presence in a melodic symphony for the land of Aether

"Aight chat, we're makin an anime girl" - Amber

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𝙂𝙞𝙢𝙢𝙞𝙘𝙠𝙨
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[Feel the Music!]
Marija isn't the best in terms of movement. To make up for it, she sends things out from all over the stage for everyone to worry about for risk/reward situations. Yes. Everyone. Including herself

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𝙄𝙣𝙩𝙧𝙞𝙘𝙖𝙩𝙚 𝙉𝙤𝙧𝙢𝙖𝙡𝙨
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[Forward-Tilt]
A soccer kick that propels Marija forward slightly. During the endlag, an additional attack can be made with Attack & a direction inputted:
Forward - Perform a second kick with more launch power
Up - Swipe upwards with the fiddle
Down - Slide on the ground. An early hit sends at a more favorable angle for combos
Back - Twirl backward and fire a music note forward

[Neutral-Air]
A series of 4 kicks in rapid succession. This can also be jump canceled on hit anywhere before the last kick

[Down-Air]
Standard fiddle swing downward in a vertical arc & fire a music note downward. The fiddle swing has more kill power than the music note.

[Forward-Strong]
Twirl & spawn a music staff forward to do damage & knockback while recoiling Marija back. This has a tipper at the barline with significantly more kill power

[Up-Strong]
Swing upward with the fiddle in a large arc that carries Marija upwards. If charged, she will slide forward before swinging. The slide travels farther based on charge time. The swing goes off preemptively if Marija comes in contact with an enemy during the slide

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𝙎𝙥𝙚𝙘𝙞𝙖𝙡𝙨
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[Neutral-Special - (Saw Throw)]
Toss a sawblade to ride along the ground as a multi-hitting projectile. The sawblade disapates upon reaching the end of the ground. If used in the air, the sawblade's travel speed decreases overtime until disapating

[Side-Special - (Beat Hit)]
Spawn a guard to charge towards Marija from the opposite side of the screen damageing anything it comes in contact with. Marija can hit the guard to knock it in another direction based on knockback. Only 1 guard can be active at a time

[Down-Special - (Beat Hammer)]
Prepare a large hammer at Marija's current location. Once ready, if any player is in contact with the hammer's indicator, it will swing at them for significant damage & knockback. The hammer also activates when a guard passes it. Only 1 hammer can be active at a time

[Up-Special - (Long Note)]
Charge a long string as long as the input is held. Upon release, Marija rides the string & performs a slash at the end. This can kill at high enough percents

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𝙉𝙤𝙩𝙚𝙨
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There's not much to go off of from the original material, Muse Dash. Because of this, many moves are entirely made up

Many moves take inspiration from arbitrary sources stretching from Robin in Smash (a lot) & Voilette in One Step from Eden

Hmmm...maybe I should make U-Tilt reach higher...

Make sure to click those circl- ope wrong game

I'ma be real with y'all, I don't know what the heck she's sayin' in those voicelines

Uhhhhhhh zoner (derogatory)

If you don't end up winning, spam F-Tilt 1. It usually works I swear

I'm gonna make sure you don't EVER have fun fighting against this character

Don't expect any major balances or changes. There may be bug fixes here and there, but that's just about it

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𝑫𝒊𝒔𝒄𝒍𝒂𝒊𝒎𝒆𝒓
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This character was made with balanced casual play in mind & not intended for workshop competetive play. Most feedback regarding balance towards the competetive scene will not be taken to regard. Add to tourney rosters at your own risk.

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𝙎𝙤𝙘𝙞𝙖𝙡𝙨
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AmberLearner (Everything)

Twitch: https://twitch.tv/amberlearner
Twitter/X: https://twitter.com/AmberLearner
Youtube: https://www.youtube.com/channel/UCRCdXufp7_Y7cOZubJJBi_w
Discord: https://discord.gg/qnz3YUWVTT

Codesterite (Composer)
Soundcloud: https://soundcloud.com/code_c
Spotify: https://open.spotify.com/artist/3IDRxo6dooHBn9N3pLy3ED
Discord: codesterite
7 Comments
meyhboi Oct 23, 2024 @ 8:30pm 
solid character, i wish to stop being plowed by my own traps and projectiles
BasedNameHere Aug 4, 2024 @ 10:18pm 
So, I tried her out, and honestly she feels a little underpowered. Her most "zoner" moves hurt her more often than Mollo hurts himself with his bombs. She's also, honestly, not slow at all. Her normals are alright, but her side special is nearly useless since it's more likely to hit you than to hit the opponent (unless you're very skilled at hitting it, but this isn't meant for competitive apparently). I still do believe she would do better as a rushdown character, since her moveset benefits it more.
BasedNameHere Aug 4, 2024 @ 9:56pm 
I almost said something about the competitive scene, but I saw the disclaimer. Given she's from Muse Dash, I'm just surprised she's a zoner and not a rushdown character. Seems pretty cool, though.
WilliamXu210 Jul 28, 2024 @ 12:38pm 
As a person who loves muse dash, thanks
saso7k Jul 27, 2024 @ 12:27pm 
Ah Muse Dash!! Thanks for this, it's so cool. Cant wait to try :DDD
MrRaidriar Jul 24, 2024 @ 8:24pm 
I wish there was a version where she wouldn't be punished by her own specials. Pretty good character though.
DEAGLE_3agle Jul 21, 2024 @ 2:52pm 
Fun character