Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

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AI Opponent | Goon
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5.424 MB
Jul 21, 2024 @ 5:27am
Sep 16, 2024 @ 1:54pm
19 Change Notes ( view )

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AI Opponent | Goon

Description
An easy-to-beat AI opponent.
You can select its moves to look at its predictions, but ultimately, it locks in its own move and DI.
This is a "pilot" of sorts to test out an exceedingly simple AI-controlled character before working up to a general solution.
The character hasn't got a very diverse moveset to limit "thinking time" - it takes a 1-3 seconds to think as of now, but increased complexity may cause the number to have to rise.
On Easy and Medium, it looks one step ahead - it'll look at the moves you can make (to a limited extent) and respond accordingly.
It's not good at comboing, but it'll try its best!

Get the Mod Options mod to be able to change difficulties - the more difficult, the more time it will spend thinking.

Note on MultiHustle:
While Goon is now compatible, it is slow and resource-taxing, as simulating MultiHustle takes more memory and takes longer. It should work fine with a few bots on Easy or Medium, but don't expect a playable game with lots of Hard Mode. I do have plans to speed it up in the future, but that'll likely be specific to the general AI. This is just the pilot, after all.
If you find any bugs with MultiHustle specific to Goon, please let me know.

Short FAQ:
- How do I use the mod?
This is a character named "Goon" that is controlled by an AI. The general AI is under development and coming soon, which you'll be able to use on any character!

- Do I need to turn P2 input off?
No, and I would advise against it. You want to be able to check what options your opponent can use, after all!

- My game isn't responding after I press lock in. Has the game crashed?
No, it just needs a second. Especially on Hard Mode, it can be taxing on your computer's resources.

- What if an AI could be a boss character or do other things?
I'm also planning to make a library to aid creation of specific AIs for bosses or special characters that wouldn't fit a general purpose AI playstyle. Stay tuned!

- The mod's showing up as Null. What do I do?
This is a common issue with mods. Go into settings and Delete Character Cache.
Popular Discussions View All (4)
8
Apr 29 @ 9:49am
goon updates?
JLPigeon
11
Apr 6 @ 4:17pm
Suggestions
J4R3
1
Aug 17, 2024 @ 5:56pm
このワークショップってどうやって使うんですか? How will this workshop be used?
Endousan
535 Comments
lucasstengel223 7 hours ago 
could you make a harder difficulty? also I don't know if this is a bug or not but if you press undo after goon chooses an attack it sometimes selects a different move
BabyInAnMRI Apr 29 @ 1:02pm 
It's kinda funny how you can tell who in this comment section know about Directional Input and those who don't.
soppyamoeba8402 Apr 29 @ 4:50am 
IS it just me, or does he hit EVERY GODDAMN PARRY?!
King Apr 26 @ 10:34pm 
If you're having trouble with the throw combo, most DI direction should get you out of it. Down is the best one. Maybe you should add this to the FAQ, Axnoodle?
nil Apr 26 @ 4:47pm 
why can his throw combo into throw. pls fix
xlt Apr 25 @ 1:38am 
this mod got crazy potential the only problem is that goon spam way to much throw it just becomes annoying overtime
King Apr 23 @ 11:57pm 
my last fight was on hard difficulty and it didn't grab or super dash once
FightingFunky Apr 23 @ 8:00pm 
Bro this bot spams grab and super dash so much
goober Apr 22 @ 8:05pm 
10/10 this mod crashed my pc
GenericName24 Apr 22 @ 3:29pm 
While you're at it, you might want to check if its possible to halt all rendering from the simulations to help future proof your next ai. Some of them can get intense with particles