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Error log shows:
SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.
Rethrow as WebException: Error: ConnectFailure (A connection attempt failed...) Same as the above exception.
Probable cause: The mod can't handle the exception when it can't access Mod.io in time, thus crashing the game. Moreover, I've enabled the Windows system network proxy as a VPN to enable access to Mod.io, but the mod doesn't follow the system proxy correctly causing it can't establish a connection with Mod.io.
Possible fix: 1. Correctly handle the exception when Mod.io can not be accessed. (Don't crash the whole game, show a network error instead) 2. Adapt to system proxy service, so I can use this mod. lol
Thats old text, removed it now. Thanks for notifying me.
Am I missing something here?
People who only ever use mods through the workshop do not.