Terra Invicta

Terra Invicta

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Better Admin (Control Point) Buildings
   
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9 jul, 2024 @ 20:43
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Better Admin (Control Point) Buildings

I 1 samling av Hebrux
Hebrux's - Quality of Life - TerraInvicta Mods
9 artiklar
Beskrivning
What does this mod do?
Increases Control Point (CP) output by 2.5x for Admin chain buildings.
--> Administration Node now produces 10CP instead of 4
--> Administration Tower now produces 30CP instead of 12
--> Administration Complex now produces 75CP instead of 30


It also Increased non-power maintenance of those buildings by 1.5x for balance.


*Saved Game Compatible*



Why I made this Mod
I always personally felt like the Admin buildings were lacking. I never used them, yet never had a problem meeting my world domination goals. And so, with that logic, I decided to been up the admin buildings a bit so that hopefully I would be more enticed to use them in my games. Enjoy!



If you enjoy this mod, make sure to

It improves mod visibility



To Use this mod:

1. Subscribe and smash the Like button

2. Navigate to this mod folder within the Steam workshop Mods folder. Should be located here (C:\Program Files (x86)\Steam\steamapps\workshop\content\1176470\3285961192)

3. Copy this entire folder (3042178870), and paste it inside the Terra Invicta Enabled Mods Folder located here (C:\Program Files (x86)\Steam\steamapps\common\Terra Invicta\Mods\Enabled)

4. Go back to Terra Invicta Mod Menu and refresh. Mod folder should now show up (may need to rename)


Alternate Method of activation:
Within Terra Invicta, go to the Mods menu option and search/install this mod within the game.



FAQ
1. Can the AI use this mod as well?
-----Yes, the AI will add this "better admin building" to their strategy going forward.



Also check out my guide on how to upload Terra Invicta Mods to Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=2946950944
3 kommentarer
Hebrux  [skapare] 13 mar @ 19:33 
glad you figured it out!
sage20500 13 mar @ 15:21 
Nvm, managed to figure out what was going on; a different mod had made changes to those 3 buildings without actually saying so and it must have been loading after
sage20500 13 mar @ 14:02 
I'm not sure why but for some reason the game is no longer registering this mod? I've got it enabled but its not applying the modifications to the admin buildings, their still showing as being their base values. Is there a specific order the mod must be loaded in to apply?