Kenshi
66 ratings
FormulaBots!!!!!
   
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1.939 MB
Jun 30, 2024 @ 8:29am
Nov 9, 2024 @ 3:31am
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FormulaBots!!!!!

Description
MOD name is "FormulaBot".
ID is "3278887912".

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This MOD adds superfast robotic creature called "FormulaBot".

Can be recruited by imprison it and using a Motor.
Suitable for Mailperson carrying small cargo with in a minite.

Spawns on most of everywhere with few possibility.
And drops Fuel.


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MOD 名は 「FormulaBot」。
ID は 「3278887912」です。

この MOD は、「フォーミュラボット」という、超絶速いロボット動物を追加します。

モーターを持って檻に入れて話しかけると仲間にできます。
郵便配達員のように、小さな荷物を短時間で届けるのに適しています。

ほとんどのエリアで低確率でスポーンします。
燃料をドロップするので、供給源にもなり得ます。
19 Comments
yukke  [author] Apr 19 @ 10:57am 
Postscript: And thanks for reviewing this MOD awesome at first section.
yukke  [author] Apr 19 @ 10:53am 
Summary by me:
> it is not lore-friendly.

Thank you for giving me an idea and an advice, but you must considered about this MOD is obviously having a none to close of any Kenshi lore.
Ġedryht of Wōden Apr 19 @ 10:00am 
Awesome mod & I think this mod could actually be made lore accurate too. Perhaps consider making a lore friendly version. From what I've seen, there's no evidence of cars ever existing in Kenshi's world, but there is evidence of the ancient civilisation having drones. Humans probably didn't need cars by the time we arrived on the Kenshi's Moon / Planet. We don't even know if humans ever had them (though I'd say likely did). If Kenshi's world ever had cars why did humans & skeletons completely forget this pretty basic technology.
If you remove the pretend windows that make the car look like something humans would project themselves as driving in, I can't see this being inaccurate to the lore. The bump where the windows would be could just be where the battery is fitted.
Do they get attacked by the Holy Nation by any chance? (I've not tested yet). It'd make passing through Okran's valley pretty hilarious if they did.
yukke  [author] Jul 15, 2024 @ 1:18am 
>no me funciono ponerlo en una celda que cree yo mismo , pero cuando lo puse en una prision de cualquier ciudad, si me dejo reclutarlo.


Actually I've received mostly-similar problem from another person at once. maybe it needs to be inspected why it will be happen.

Thanks for reporting.
TUNO Jul 14, 2024 @ 2:49pm 
excelente mod , me costo reclutarlo , no me funciono ponerlo en una celda que cree yo mismo , pero cuando lo puse en una prision de cualquier ciudad, si me dejo reclutarlo :v
yukke  [author] Jul 7, 2024 @ 11:16am 
> I can't put it in a prison cell.
Hmm...? That's a weird phenomenon, I think.
In my testing, I could put it in. to a Prisoner Cage inside Police Station at Heng.

> Do I need another mod to recruit it?
No.
It expected to be worked unless you are using mod alters values on vanilla Prisoner Cage.

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If you could put it in a cage somehow, make sure to confirm the captured formulabot is not be unconscious such as Recovery Coma.
spandrel5353 Jul 7, 2024 @ 9:53am 
Thanks for sharing this. I have a little pup formulabot in a skeleton bed. I can't put it in a prison cell. Do I need another mod to recruit it?
yukke  [author] Jul 6, 2024 @ 7:40am 
> with your permission

Every modifying and uploading is okay. no needs to be permitted.

However, please be aware of this one I made, may will it be changed significantly, until roughly half a month, If you are trying to make a patch from my stuff.
PachaGod Jul 6, 2024 @ 6:30am 
@yukke, I just made a patch for the formulabots, and with your permission, I would like to upload it. Additionally, I am working on a patch so that instead of attacking directly, the formulabots roam the map without aggression. If you attack them, they will flee. This change is intended to balance the items they drop and make obtaining one of them a challenge. With your permission, I could also upload this patch. Greetings! 🛠️🤖🌟
yukke  [author] Jul 5, 2024 @ 12:22pm 
>I just dont know, what section I have to modify for the spawns.

The section you can modify is located on:
Biomes
+ Spawn Area

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1: double click the Zone.
2: check the "homeless spawn" on right section the window you opened.
3: add the Squad shown below: (adding multiple is okay)
3.A: "formulasquad default" or
3 B: "formulasquad medium" or
3 C: "formulasquad solo" or
3 A1: make the new custom squad and add it.

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Also, Opening "Changes" window next to Cleanup and Assets, and select the Item that "type" is BIOME_GROUP, by double-clicking, it might be easy to modify.

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In conclusion:

Try to check the "Spawn Area" inside "Biomes" on Main Window.


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using FCS is step-by-step, I think. Have a good luck, Traveller.