RimWorld

RimWorld

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Stray Bullets (Continued)
   
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Mod, 1.5, 1.6
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55.742 KB
30 jun, 2024 @ 7:53
22 jun @ 8:51
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Stray Bullets (Continued)

I 1 samling av Zaljerem
Zal's Continued Mods
515 artiklar
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Original mod by NKM
https://steamcommunity.com/sharedfiles/filedetails/?id=3165328587
If the original author requests it, I will remove this update.

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Original mod notes (1.4):

In RimWorld, stray bullets don't hit pawns except in cases of friendly fire. This mod allows a pawn to be hit by a stray bullet when the coordinates of the pawn and bullet match.

Not Compatible with CE
9 kommentarer
тетеря, блин 17 jul @ 16:26 
during crashlanding at the very beginning:

Exception ticking Bullet_CryptoSleepPod58970 (at (121, 0, 226)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B144930B]
at StrayBullets.HarmonyPatch.PostFix_CheckForFreeInterceptBetween (Verse.Projectile __instance, UnityEngine.V
...
https://gist.github.com/HugsLibRecordKeeper/12b7187a928999b1998628cfca7d9d3b
https://steamcommunity.com/sharedfiles/filedetails/?id=2289694750
Cider Bizet 14 jul @ 17:28 
This mod is causing pawns to hit themselves when using bows (maybe even other ranged weapons)
yuiom 12 jul @ 1:55 
Thanks for the update
Zaljerem  [skapare] 22 jun @ 8:51 
Updated to 1.6!
mungeater999 21 jun @ 21:03 
1.6?
TheSimpleDude42 12 jun @ 11:30 
For anyone interested, when using this mod and some sort of embrasure, your turrets have a chance to damage themselves. if you have your turret surrounded by embrasures, the bullets hit the turret for some reason. The more bullets it fires, the more damage the turret takes. I think it has to do with long-range aim that makes the regular bullets spear a lot, and because you don't have room, it just hits itself.
YU | ChorroLate 24 aug, 2024 @ 11:17 
my hero :luv:
Vindicator 6 jul, 2024 @ 12:35 
Based on the description, this makes it so that if a bullet misses its target but looks like it should hit another pawn, it'll hit that pawn instead of doing nothing.
LZIM 1 jul, 2024 @ 14:38 
slightly confused, does this fix pawns getting hit when they are 10 to 15 feet away from the line of travel of a fired bullet like what occurs in Vanilla? Else hey CE just hit 1.5...