Sands of Salzaar

Sands of Salzaar

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Project MIX (Project FIX)
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类型: Plugin
File Size
Posted
Updated
1.039 MB
Jun 26, 2024 @ 2:16pm
Oct 7, 2024 @ 9:09pm
62 Change Notes ( view )

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Project MIX (Project FIX)

Description
This mod aims to fix all bugs, inconsistencies, animations, broken skills, passives, and balance tweaks for smoother and better play experience. Its a work in progress. 該模組旨在修復所有錯誤、不一致、動畫、損壞的技能、被動和平衡調整,以獲得更流暢、更好的遊戲體驗。這是一項正在進行的工作

v1.9
Add support for game v1.1
Slightly adjusted the balance and feedback plz
Note: the devs deleted 99% of the editable hero data, not sure if it will affect the game.

[Translation Progress]
Done. If you find that the description of some skills has changed, its actual translation should be these.

[Compatibility]
Compatible with all other mods. I suggests that you can place this mod at the last of the mod list priority and run it as part of the game proper, without affecting the normal use of any other mods.

[Base Contents]
Unlock Full Map (free option on the second page of Legacy) covering the new version of the map as well as Sultan's town and Ifrit Domain.
Base stats slightly boosted, all unique modelled NPCs enhanced, five faction leaders enhanced, solve the issue where NPCs run out of mana during sieges and become ineffective.
Time flow: 1x -> 0.9x (this should slightly reduce the situation where NPCs get significantly stronger while you're in a long travel)
External time flow in battle: 1x -> 0.45x
Base number of Heroes: 3 -> 6
Base number of Squads: 6 -> 10 (total of 25 including talents)
Merchant/Looting System: overhaul
Minor enhancements to all talents, enhancements to all equipment, durability doubled.
Maximum Critical Rate: 90% -> 100%
Dungeon loading time and time requirement: 0.5x
Town resource/income multiplier: 2x
Town building construction time: 0.5x
Siege Preparation Time slightly modified, buildings will not be destroyed after capture.
Classed up the Arena NPCs depend on their names.
Legacy Points:
★ Talent Points: 5 -> 3 (Quantity: 5 -> 10)
★ Attribute potions: 5 -> 1, Sorcery potions: 15 -> 10 (Quantity: Fixed -> Highest number of difficulty)
★ Skills: 25/50 -> 25

[Logic]
EXP required for upgrades/Basic growth attributes: New Formula
Reworked Difficulty in Legacy:
★ Enemy's HP/ATK ratio for each level of difficulty: 30:20 -> 20:5
★ Maximum difficulty can be reached through Sandbox mode: 29 -> 30
(Sandbox) Ifrit unlock time: ~92 -> ~66 (This time fluctuates in vanilla tho)
Added the "Capital" designation: Umbra Cliffs -> Mireton, Zagros Mountains -> Frost Valley, Redstone Valley -> Redstone Keep, Crying Rock -> Triptych Rock, Ifrit Domain -> Vut-Ami, Twinluna Valley -> Golden Bazaar, West Docana Desert -> Camel Bell Bazaar. Relocated all Tavern Maidens to the capitals.
Items with higher level will be sold earlier by merchants.
Removed the mechanism that makes rare merchants sell more expensive items.
Removed the best before date of White Rose Potions and all potions stackable (99).
Adjusted the initial levels of NPCs, added unique weapons and equipment to some NPCs, and reduced the level gap for NPCs in the Arena/Tournament.
Adjusted the movement speed of all types of units in the main world.
Increased purchase tolerance for new players.
Corrected "Prestige" to "Talent Points" in Legacy Pages.
Chanced the icons for "Difficulty" and "Talent Points" in Legacy Pages.

[Skills]
New combat AI for all NPCs
All Types of Basic Attacks Major overhaul for improved feeling
Arena/Boxing Adjustments and optimisations
★ All skills have optimised feel. (Fight with confidence!)
Spiritmancer Optimisations
Spirit Witch Adjustments and optimisations
★ Fixed the bug where Fear Bullet having too much delay.
Jackal Adjustments, reworks, and optimisations
★ Reworked dash skill with increased range and removed rebound. (similar to assassination skills in other games)
★ Overall reduced mana cost.
Shaman Adjustments, reworks, and optimisations
★ Completely rewritten logic for active skills. Non-transformation skills have significantly enhanced stats and greatly accelerated cycles. (feedback needed!)
Knight-Errant Adjustments, reworks, and optimisations
★ Redesigned effects for the three-stage slash skill.
Berserker Adjustments and optimisations
Sentinel Adjustments, reworks, and optimisations
★ Increased range for some skills, including ultimate bug fixes.
Sultan Adjustments, reworks, and optimisations
★ Removed recoil and shake from *Machine Gun*, reduced CD of boomerang by 2 seconds.
Zhang Yue: optimisations
Xin Qi Ji: optimisations
Neutral skills, especially those in Legacy: Enhanced and optimisations
Unique Modelled NPCs and Heroes from DLC: Adjustments, optimisations and BUG fixes
Fixed the bug that some skill descriptions didn't match the actual values, and took the stronger of the two.
% resist now working!

[Gems]
Maximum Inset Stone/Inset Rewasher: 10 -> 99
Increased Number of Gems & Stones sold by Merchants.

[Troops]
Health (Percentage):
All Beasts: +~5%
Mercenary Soldiers: +~5%
White Rose Soldiers: +~12%
Defender's Main Base vs. Attacker's Main Base: +12.5%
Various Obstacles: -12.5%
Scorpion Breeding Tents: +20%
Barracks/Warehouses (outside of the main base): -20%
Various Arrow Towers: -28.6%
Attack (Percentage):
Various Arrow Towers: -25%
*New in v1.85* slightly rebalanced faction troops within 2%
*New in v1.87* slightly rebalanced faction troops within 5%

[MISC]
Please turn on [Allow mod overlay DLC] in the mod manager.
Popular Discussions View All (2)
2
Jul 14, 2024 @ 3:57am
Translation Priority Suggestion (Solved)
AENXOO
1
Sep 13, 2024 @ 7:16pm
PINNED: FAQ (English Version)
巴鲁斯
107 Comments
starxlight Jan 26 @ 1:35am 
I was mistaken, I thought turning off overlay fixes it, it doesn't really fix it. Reloading the game fixes it, but it is weird and buggy.
starxlight Jan 20 @ 5:43pm 
After v1.1.1, I'm not sure if it is this mod or something else, but it seems buggy. After capturing an enemy force, it becomes unstable. Also refining doesn't seem to work, ingredients can't be seen.
If overlay is off, that resolves it.
andy Jan 8 @ 3:19am 
Damage resist worked since it was implemented. You can mitigate a lot of damage even when wearing light armor if your DR is high enough. However, it has a hard cap, so you can never reach 100% DR no matter what number you have in character stats. So after some point max hp becomes more important. What doesn't actially work is armor. It was replaced by DR stat long time ago, but for some reason dragon form still boosts armor instead of DR, which means it has no damage mitigation at all.
pramit1994 Jan 6 @ 1:23pm 
I would say that a mod like yours is godsent..this game and its mechanics feel so half done all the time, really cool ideas but nothing is fleshed out. I wish there were more people, may be you could have had a patreon too or somewhere where people can donate you some money
pramit1994 Jan 5 @ 10:18pm 
I haven't tested it, but I didn't even know that some of these bugs existed. For example, that % resist doesn't work - can you elaborate a bit? It does seem like % resist reduces damage considerably but not to 0
巴鲁斯  [author] Dec 18, 2024 @ 2:23pm 
Has anyone tested the game after updating to v1.1.1? Looks like some bugs have been fixed. But I am still sceptical about this, which will affect my enthusiasm for updating the mod.
AENXOO Nov 20, 2024 @ 11:11pm 
thankss
巴鲁斯  [author] Nov 18, 2024 @ 7:00am 
sure, I will figure it out once my laptop is fixed.
AENXOO Nov 14, 2024 @ 7:17pm 
Can you reduce "Conversion" time required to recharge?
巴鲁斯  [author] Nov 10, 2024 @ 12:41am 
No known bugs have been found so far, but I will adjust some balance in a few days, because my laptop is broken :(