Darkest Dungeon®

Darkest Dungeon®

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Cerebral's Game Tweaks: Game Rules
   
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General: Gameplay Tweaks
Etichete: Balance
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626.141 KB
25 iun. 2024 la 7:45
1 jurnal de actualizare ( vizionare )

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Cerebral's Game Tweaks: Game Rules

Descriere
This mod only tweaks a few game rules, but should otherwise be compatible with anything else that modifies Game Rules.
Modified Rules:
-X% Stress Cap increased to -100% (Default -80%)
+X% Healing Received Cap increased to +1000% (Default +100%)
Minimum Virtue Chance reduced to 0% (Default 1%)
Maximum Virtue Chance increased to 100% (Default 95%)

This probably can go anywhere in your list, but it's likely better situated at the top.
10 comentarii
Svyatoslav28 27 iun. 2024 la 23:44 
Hm, interesting
But if you set deathblow cap to 100, but each hit on deathdoor reduces it by a set amount? Thought it's probably something beyond the scope of simple rules change that this mod does
Reli 26 iun. 2024 la 20:17 
Tru.
Definitely wouldn't be balanced, but would be funny
Cerebralcloud92  [autor] 26 iun. 2024 la 20:16 
Well, yes, but if you can't die to Deathblows, then if you have a stress management system, you are effectively immortal, not to mention Virtues.
Reli 26 iun. 2024 la 19:58 
If you have 100% Deathblow Res, can't Heart Attacks still kill you?
Pudim0808 26 iun. 2024 la 7:39 
never knew there was a virtue cap
Cerebralcloud92  [autor] 26 iun. 2024 la 7:01 
Letting you have 100% Deathblow Resist means you simply can't die.
Svyatoslav28 26 iun. 2024 la 3:20 
Wow, that's an amazing mod, have been looking for something like this for a long time!
Have you thought about changing deathblow chance cap? Or do you think adjusting it would be too broken if you stack it to 99-100?%
Cerebralcloud92  [autor] 25 iun. 2024 la 9:52 
As for the Healing Received, I just thought to "uncap" it, as you can pretty easily reach over +100% in Vanilla. The issue with this is checking to see if it broke other mods that used the +100% Cap for workarounds.
Cerebralcloud92  [autor] 25 iun. 2024 la 9:51 
So, as of the Color Of Madness update, Red Hook updated the game to cap the total -X% Stress Received at -80%, meaning that if you buffed someone for -100% Stress, and an enemy hit them for 10 Stress, they'd still take 2 stress. Before CoM, this wasn't the case. So, this change is to fix that, and a couple of other things.

Bear in mind that Red Hook themselves used -100% Stress, via the Talismans Of The Flame. In their effort to "fix" Endless, they partially broke something they themselves had made.
semicolin 25 iun. 2024 la 9:40 
interesting....though i'm having trouble figuring out what the stress cap and stress healing modifiers mean exactly