SCP: Secret Laboratory

SCP: Secret Laboratory

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Ways to Gain Speed
By Banana Empire
A guide that shows how to move around faster in SCPSL. (This is what I put together from what I know so I don't know if I'm missing anything.)
   
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Intro
This is my guide on how to gain speed in SCPSL. Some ways may be missing but I'll just put what I know.
List of Ways
  • SCP-207
  • Yellow Candy - SCP-330
  • SCP-1853
  • Adrenaline
  • Sprinting
  • Jumping?
SCP-207
Drinking SCP-207 will increase your movement speed and infinite stamina at the cost of blood. You will slowly lose health. I think it drains health faster on how you're moving so I'll be using distances from the Wiki. Drinking SCP-207 at first will heal 30 HP.

One SCP-207

  • Standing will make you lose 0.15 HP/s
  • Sneaking speed will be 1.76 m/s and you will lose 0.225 HP/s
  • Walking speed will be 4.29 m/s and you will lose 0.9 HP/s
  • Sprinting speed will be 5.49 m/s and you will lose 1.5 HP/s

Two SCP-207s

  • Standing will make you lose 0.25 HP/s
  • Sneaking speed will be 1.92 m/s and you will lose 0.375 HP/s
  • Walking speed will be 4.68 m/s and you will lose 1.5 HP/s
  • Sprinting speed will be 6.48 m/s and you will lose 2.5 HP/s

Three SCP-207s

  • Standing will make you lose 0.4 HP/s
  • Sneaking speed will be 2.24 m/s and you will lose 0.6 HP/s
  • Walking speed will be 5.46 m/s and you will lose 2.4 HP/s
  • Sprinting speed will be 7.56 m/s and you will lose 4 HP/s

One SCP-207 grants a 10% speed boost to the player; two will grant a 20% speed boost; three will grant a 40% speed boost.

SCP-500 can cure the effects of SCP-207. Using SCP-1853 while under the effects of SCP-207 will give poisoned status effect.

SCP-207 can be found in Bulletproof Locker №7s around the map, which require a Keycard with both Containment Access 2 and Checkpoint Access to open.

The speed increase from SCP-207 increases the distance SCP-939 can hear one's footsteps.
SCP-330
SCP-330 will provide players with candies that have varying effects when consumed. Though, players who take more than two will be punished for their greed by having their hands cut off and forced to bleed to death.

There are 7 types of candies but there's only 1 that fits this topic. (Info will be used from the Wiki)

Yellow Candy

  • Instantly restores 25% of Stamina.
  • Grants the Invigorated Status Effect for eight seconds.
  • Applies the Movement Boost Status Effect with an intensity of 10 for eight seconds.This can be stacked.

SCP-1853
SCP-1853 is an item that increases the user's combat motor skills. These include effects that decrease firearm recoil, increase accuracy, and decrease certain item usage times.

This item isn't really to increase movement speed but I'll put it in here because it increases speed for combat ability.

SCP-1853 Effects

  • 50% increase in item pickup speed.
  • 20% decrease in weapon ADS and Hip-firing inaccuracy.
  • 20% decrease in weapon recoil.
  • 35% reduction in reload/unload time.
  • 20% reduction in ADS enter/exit time.
  • 20% reduction in use times for all treatment items, grenades, SCP items, and candy.
  • Removes speed and stamina penalties for held items.

If the player drinks SCP-207 or SCP-207? while under the effects of SCP-1853, they will be given the Poisoned Status Effect.

SCP-500 can be used to remove SCP-1853

Danger System

SCP-1853 operates on a system called Danger. Danger is a stack-based system that multiplies the base effects of SCP-1853 depending on the current value of Danger. For each full Danger stack (1) past its default value, SCP-1853's effects are increased by 50%. This excludes item pickup speed, and ADS enter/exit time reduction is capped at a maximum of 40%. At maximum there can be 5 full Danger stacks; this means that the maximum the effects can be increased by is 200%. By default, Danger is at a value of 1.

Danger can be gained via certain events occurring to or around the player. Certain events can stack with each other and others cannot. Danger stacks will dissipate 20 seconds after activation unless their condition refreshes. Players will hear a subtle sizzling noise when a full Danger stack is gained, and when Danger is lowered.

Things that cause danger:

  • If you receive damage (excludes Cardiac Arrest & Corroding) will increase danger by 0.25 for every 10 health lost. This is stackable obviously,
  • If Cardiac Arrest effect is active, you will gain 2 danger. This is not stackable.
  • If Corroding effect is active, you will gain 2 danger. This is not stackable.
  • Encountering playable SCP(s) (excludes SCP-049-2) will give you 1 Danger for the first SCP, then 0.5 for subsequent ones. This is obviously stackable.
  • Encountering SCP-049-2 will give you 0.25 danger. This is stackable.
  • Encountering armed humans on an opposing team will give you 1 danger for every armed enemy then +0.25 for subsequent ones. This is obviously stackable.
  • If the Alpha Warhead has been engaged (not detonated), you will gain 1 danger. This is not stackable.
  • If you are an active target of SCP-096, you will gain 2 danger. This is not stackable.
Adrenaline
The Adrenaline is a type of Treatment Item. These are quite common since they can spawn on MTF Captains, Chaos Repressors, First Aid Cabinet (Blue Variant), SCP-049's and SCP-173's Containment Area (Next to dead facility guard.)

Effects

  • Grants 40 Artificial HP that drains at 1.2 AHP/s.
  • The decay rate becomes faster while under the effects of multiple Adrenalines at once.
  • Refills the Stamina Bar to full; gives the Invigorated Status Effect for eight seconds.
  • Removes the Amnesia, Cardiac Arrest and Concussed Status Effects.
Sprinting
Sprinting is pretty obvious. Just hold shift down on your keyboard and you move faster at the cost of stamina which refills pretty fast.

Jumping?
I have no idea if sprinting and jumping makes you move faster but it does help to dodge bullets while moving in circles.
Source
In case anybody wants to know where I got most of this info from:

SCPSL WIKI[en.scpslgame.com]