RimWorld

RimWorld

131 ratings
Dynamic Range - Vanilla Edition
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Mod, 1.5
File Size
Posted
Updated
2.212 MB
Jun 23, 2024 @ 12:35pm
Jun 23, 2024 @ 12:43pm
2 Change Notes ( view )

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Dynamic Range - Vanilla Edition

Description
DYNAMIC RANGE

- the greatest combat mod of all time

Are you tired of your level 20 shooter being unable to hunt?
Confused why raiders can still shoot at you after loosing both eyes?
Wonder why your archotech abomination is no better at combat than some pirate?

Boy do I have the solution for you.

Description:
Dynamic Range tweaks weapon range to scale based on quality, skill, and pawn stats.
Bionics and medication become more influential in combat, and pawn's skills matter more, enabling them to out range weaker opponents.


Specifics:
Skill scaling is customizable through the mod menu, by default it goes from 0.5 - 1.3, with a factor of 1 at shooting 6.
Sight and manipulation are taken into account as well at factors of 1.1, and 1.2 respectively.


Compatibility:
Works with everything : )
works with CE



Bugs:
No known bugs

Credit:
I welcome any feedback and will fix any bugs.
You may not re-use my code without permission but you can certainly use it for reference.
Based on a mod bu Caulaflower
Discord: Storm_trooper232

Final notes
Please leave a rating if you like the mod, it helps tremendously.
If you have a good idea for a mod or want me to update a mod please DM me / leave a comment*.



*Hope you enjoy*
68 Comments
Valhalla Aug 5 @ 7:49am 
You will have to reload for the effects to actually change though
Valhalla Aug 5 @ 7:49am 
For those experiencing issues with the mod just download this mod which allows you to manually tweak the values like the range. The only downside to this mod is that you have to tweak the values for each individual weapon. https://steamcommunity.com/sharedfiles/filedetails/?id=1084452457&searchtext=qol
R4T_B0T Jul 23 @ 9:56am 
i can also confirm it kinda works on 1.6. only other thing iv seen is that the range finder mod doesnt show the updated range from this mod
Huehuecóyotl Jul 22 @ 12:16pm 
So far this mod seems to work in 1.6, bugs expected but general functionality seems to work. Big however though, the config page is entirely blank, so if you want to tweak it (which is critical as it's a TPS hog by default) you need to do it manually in the xml file.

C:\Users\ *your username* \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

look for the file Mod_3274034139_SettingsModClass.xml

change <rangerefresh> # </rangerefresh> where # is the number of ticks between range checks. 60 ticks is one real world second. I set it to 300, so the tps impact is comfortably minimal, though since it checks so infrequently, switching weapons or getting injured in the heat of combat can delay the mod's effect. The lower the refresh time, the worse your TPS will be, so find your sweet spot.
R4T_B0T Jul 22 @ 11:50am 
Any plans to update to 1.6 or nah?
Huehuecóyotl Jul 15 @ 10:08pm 
Definitely looking out for 1.6, this has been a staple from the moment I found it, eagerly looking forward to continuing with it!
BaiChuanXia Jul 13 @ 6:23am 
1.6pls
Algus Jun 4 @ 9:23am 
Super heavy on TPS. After deletion TPS jumped from 90 to 400
phatkok May 19 @ 11:28pm 
am i able to add this to a save without it breaking?
WarCookie Apr 4 @ 12:10pm 
This mod massively lags out my game