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Meditate As WorkType (Continued)
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Mod, 1.5, 1.6
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3.555 MB
2024 年 6 月 22 日 下午 11:49
6 月 26 日 下午 8:47
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Meditate As WorkType (Continued)

描述
Original mod (MeditateAsWorkType) description:
引用自 MeditateAsWorkType
The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.

You'll find two new columns in the "Work" tab:

Meditate (P) - meditate for psyfocus, per the configured target threshold on the pawn's widget.
Meditate (A) - meditate to grow anima grass, as a tribal pawn, even without a psylink.

This lets you do things, like, have the pawn also be a Doctor, and they will automatically ping back and forth between doctoring and meditating, which is impossible using the Schedule tab method.

Incompatibilities

There's an option in Common Sense called "Pawns will only meditate as much as they need" which conflicts with this mod. For anyone having issues who happens to have that mod, just disable the bottom option in the top category of Common Sense. -- Jiopaba (Thanks!)

Update:
Restored Progress Penalty Limit function.
37 則留言
Swordie 8 月 29 日 上午 6:12 
Also if you set their desired psyfocus to 100% they will do it as I described below.
Swordie 8 月 29 日 上午 4:36 
@Arthillidan @Edward So it does work but it is a little weird and I worked out via being dumb.
So, they will only do it in the right order of work types if they are actually set to work.
Eg. I have a pawn that doesn't need to sleep, so I set all their time schedule to all work, now they only meditate once they are done with everything else (as I set meditation (P) to the lowest value)
Tkhakiro 8 月 25 日 下午 3:51 
@UltraEmailMan thank you for the hint!

I’ll explain this for others. The “Common Sense” mod option related to meditation significantly slows down the game when colonists start meditating using this mod. You need to disable this option and the problem will be resolved.
Tkhakiro 8 月 25 日 下午 3:14 
Steam removes links to the demo video, I do not know how else it would be possible to show the problem clearly.(
Tkhakiro 8 月 25 日 下午 3:05 
Demonstration of the strange behavior of the {連結已移除}

When this happens, my game slows down very much, almost three times slower than normal speed.
Tkhakiro 8 月 25 日 下午 2:57 
@OganessonG hello! My colonists, doing the "work" of meditation, are spinning in one place near the Anima tree. They meditate, but not standing in one position, but spinning in all directions non-stop, it looks very strange. Is there any way to fix this?
I am using the latest version of the mod for 1.6 RimWorld.
Arthillidan 8 月 7 日 下午 9:35 
meditating for psyfocus doesn't work for me either. I wanted my warden to prioritise his warden job and then meditate when he's not needed, but instead he prioritises meditating and and leaves the prisoners to starve like a jackass
Wish Granter 7 月 22 日 下午 12:10 
@Edward simply zone them off the throne. however thrones have much larger boni most of the time, keep that in mind.

If donig rituals or (very important) title cermonies, simply set them to the classic zone
UltraEmailMan 7 月 22 日 上午 11:42 
Came here looking for a solution to my lag problems. The Common Sense thing fixed it. Thanks.
FateBreaker 7 月 13 日 上午 10:59 
Thank you for the mod, I'm doing a tribal run and it's been infuriating me that my pawns wouldn't just meditate at the anima tree, This worked like a charm. :steamthumbsup: