Stationeers

Stationeers

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FloodLightMod [StationeersMods]
   
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2.053 MB
20 jun 2024 om 12:42
6 sep 2024 om 7:03
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FloodLightMod [StationeersMods]

In 2 verzamelingen van WIKUS
Stationeers Toy, Cosmetic & Decoration Mods
21 items
WIKUS' FAV MODS
43 items
Omschrijving

WARNING: This is a StationeersMods Plugin Mod. It requires Bepinex to be installed with the StationeersMods plugin.
See: https://github.com/jixxed/StationeersMods

Adds a variety of flood lights to Stationeers.
Including a large grow light for your garden.
Can be mounted on walls and ceilings.
No buttons (must be managed via logic).
Produced via electronics printer.

Place flood lights wisely
Shadows eat a ton of any games performance and you have to accept that there is a limit to the amount of shadow casters in a scene even when highly optimized. You can always disable shadows in the game settings if you want to cross that limit.

Work in progress.
New structures might be added and existing ones might change.




Discord:
[discord.gg]

28 opmerkingen
WIKUS  [auteur] 26 mrt om 3:05 
It works here. If you need help troubleshooting this you might wanna share a screenshot or the player.log file on the modding discord. There are a bunch of common mistakes we can sort out easily this way.
jarhead 25 mrt om 22:22 
an exception during loading but nothing else
WIKUS  [auteur] 24 mrt om 1:21 
It should not matter if they are above or below. Without further information I'd guess that the plugin is installed incorrectly. Any errors in the console ore the player.log file?
jarhead 23 mrt om 14:01 
do the bepinex/stationeers mods need to be above or below "core" to work because i'm not seeing them in game even though they are active?
Skull 24 feb om 15:15 
That did it, my base is gloriously lit now. Thank you!
BoNes 24 feb om 13:38 
It seems that the latest BepInEx doesn't load StationeersMods.
BepInEx 6 can't load BepInEx 5 plugins, so the latest stable release is 5.4.23.2.
WIKUS  [auteur] 24 feb om 11:43 
I just gave it a spin and it works for me. I am using latest StationeersMods and BepInEx 5.4.23.2
Skull 24 feb om 10:47 
Doesn't seem to be working anymore, at least on latest BepinEx/StationeersMods
WIKUS  [auteur] 20 okt 2024 om 4:56 
So the idea was to add buttons and do the dimming via animation clips. Been in there briefly before I started with another mod but I think I hit a blocker and have to test more. Disabling the shadows would be really great in a config file or even better an in game mod setting... but thats still something I know nothing about.
BoNes 8 sep 2024 om 11:59 
Can you swap one prefab for another prefab at run-time?

If you can swap objects, then whenever a floodlight is painted, you could swap it to a predefined "dim variant" if the painted color is grey (or an even dimmer variant if the target color is black). Whenever you paint the "dim variant" you swap it back to the normal variant (unless the target color is black, in which case you swap to the even dimmer variant).

This would require having 3 variants of each flood light, but you don't have too many and the 3D models are the same for each variant (so it doesn't require new assets). I haven't created anything in Unity myself, I've only edited DLLs or compiled C# mods (for other Unity games), so I'm not sure of the actual required work to do this.