Left 4 Dead 2

Left 4 Dead 2

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Vanguard Combat Shotgun - Compressed Weapon Mod (Chrome Shotgun)
   
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Game Content: Weapons, Sounds, UI
Weapons: Shotgun
File Size
Posted
Updated
13.125 MB
Jun 18, 2024 @ 11:42am
Aug 16, 2024 @ 8:28am
2 Change Notes ( view )

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Vanguard Combat Shotgun - Compressed Weapon Mod (Chrome Shotgun)

In 1 collection by syahmi2002.sa
syahmi2002.sa's Weapon Mod Reuploads (with Modfications)
136 items
Description
This reuploaded mod will replace Chrome Shotgun with Combat Shotgun (a.k.a. M1897 Trench Gun) from Call of Duty: Vanguard, made for those who don't want to risk their game to have unstable FPS and occasional audio cuts with many HQ-ish mods installed.

What's provided in the original mod by M82A1闇冥 :

  • Weapon model with animations, custom HUD icon and sounds

Changes I made to M82A1闇冥 's mod:

  • Compressed the .vtf texture files by resizing them to half of their original resolution
  • Replaced the handling sounds with the ones from Battlefield V using audio recordings from YouTube @leff_m8a3 with some conversion work
  • Added a proper incendiary firing sound (Not utilized in the weapon mod, unfortunately)

Known Issue:

  • The incendiary firing sound bank isn't utilized in the mod's QC, which is something I couldn't bother fixing without breaking something during decompiling process.

You have to subscribe to all Required Items to the right of the description. Please keep in mind that the custom script mod only works on local servers. So, if you use this mod on any official/unofficial online servers, there's a chance that you'll be kicked from the server.

Credits:

Sledgehammer Games (published by Activision) - Weapon model, textures, sounds and animations
DICE (published by Electronic Arts) - Handling sounds
YouTube @leff_m8a3 - Source of audio recordings
M82A1闇冥 - Porting works and the original compile for Chrome Shotgun
Myself - Compressing the .vtf files, replacing the handling sounds and adding the proper incendiary firing sound

REMINDER: While the purpose of these compressed weapon mods is to minimize the risk of unstable FPS and occasional audio cuts, some of them still have the potential to cause game crashes, as their .smd file(s) (a.k.a. their uncompiled model files) may exceed Source's 17,433 vertices limit. Unfortunately, there's little I can do to address this issue, as splitting their .smd file(s) into different parts requires more skill and trial and error than simply compressing the texture files. Besides, I usually don't take mod nor friend requests.
1 Comments
Sa-Daniels Jun 18, 2024 @ 7:33pm 
loser part