VTOL VR Mod Loader

VTOL VR Mod Loader

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Custom Weapons Base
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Jun 11, 2024 @ 8:28am
May 1 @ 1:41pm
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Custom Weapons Base

Description
Adds support for loading custom equips, along with 4 extra hardpoints for unconventional equips.



Add a reference to this dll from
steamapps\workshop\content\3018410\3265798414

Add all equippable prefabs into an asset bundle, along with a manifest.json containing something like this
{ "DevDependency" : "D:\\Optional\\Example\\YourFolder\\YourDll.dll", // Optional, loads your dll from another directory. "Dependency" : "YourDll.dll", // Optional, loads the dll in the same folder as the Asset Bundle "Weapons" : { "Prefab_Name" : [{"94" : "1,2,3,4"}, {"26" : "4,5,6,7"}, {"Vehicle" : "Hardpoints"}], "Danku_Gun_Thing" : [{"45" : "1,2,5,6"}] } }

Contains some existing components
  • BurstMissile: Invokes a UnityEvent whenever missile is within x radius
  • CWBFLKMissile: Primarily used alongside BurstMissile to be invoked. Jettison missile fairings and or fire a gun component (bullets from guns can explode if radius is set above 9)
  • CWB_Explosion: Replaces the missiles explosion particle effect with a custom one.
  • CWB_HPEquipExtensions: Contains a ton of events from HPEquippable, including a couple useful ones such as Firing, CycleWeaponButton, TriggerAxis, and Jettison. Can be used alongside another equip
  • CWB_FuelTank: HPEquipExtensions but with a fuel tank... Can be used alongside another equip
  • CWB_HPEquipCMPod: Countermeasures, not really tested so may or may not work well.
  • CWB_HardpointModifier: Detach and disable HPEquip nodes for specific hardpoints. Used primarily if you have a giant model that blocks some hardpoints.
  • CWB_WindingWeapon: Used alongside a custom script to invoke the methods and check if wound up. Starts and stops winding a weapon plays audio and adjusts pitch and volume over time.
  • WindingWeapon: Same as above but invokes an event once its fully wound up.
  • CombinedCannon: Fire every gun of the same type.
  • CWB_GrabInteractable: Grabbable object, pretty obvious.
  • CWB_VRIntGlovePoser: Custom glove poser to use custom hand animations.
  • CWB_Weapon: Mark a weapon as a WMD (Weapon of Mass Destruction) so that it may not be used in lobbies with that setting disabled.
  • There're a few others that aren't very useful for the average user. Look through the github[github.com] to see any extras.
12 Comments
DankuwOs  [author] 1 hour ago 
probably
certifiedf14b 5 hours ago 
is this fixed yet?
Eizen745 Apr 26 @ 8:21pm 
Cool, and is it possible to use this to customize existing pylons too? (ie 3x Mavericks & 2/3x AMRAAMs on the EF-24 Main Glove stations?) Or is there already another mod for that?
DankuwOs  [author] Apr 26 @ 9:49am 
all planes
Eizen745 Apr 25 @ 9:46am 
So this adds 4 extra hardpoints to all planes? or just mod planes?
ku.android Sep 24, 2024 @ 3:39am 
How can I use this to create my own weapons? Is there a guide somewhere? Also, is there a way to edit an existing weapon pack to increase missile range?
Awesome_Alec1 Aug 14, 2024 @ 12:24pm 
Noticed that the side hardpoints aren't working in multiplayer for DD armory. Not sure if the issue is caused by DD itself or the base mod that adds the extra hardpoints (this one), so I'll drop this comment on both pages just in case:

I loaded up dynamic liberation, and though my friends and i could open the side hardpoints and select gear from them, the game wouldn't let us equip anything there (No click SFX / green text when pressing "Equip" button).

Then I loaded up NATO Batlics, and my friends and I were able to use the extra hardpoints there, but the instant we loaded into the mission, my friends all crashed (I, being the host, was unaffected).

Again, this could just be a DD armory issue, but since it involves every extra hardpoint slot, and not just some extra hardpoint weapons, I wanted to comment here too just in case the issue lay with the hardpoints themselves.
DankuwOs  [author] Aug 5, 2024 @ 1:47pm 
agreed
KaveXD Aug 5, 2024 @ 7:14am 
Based 10/10
Bot212 Jul 6, 2024 @ 11:00pm 
aprooved