Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Vietnam '65 Third/First Person View V1.2
   
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Jun 10, 2024 @ 2:10am
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Vietnam '65 Third/First Person View V1.2

Description
Features:

1. Supports third-person view for infantry, vehicles, artillery, and stationary weapons (mortars not supported).
2. In direct control mode, there is no dispersion when shooting with infantry, vehicles, artillery, and stationary weapons.
3. Adds support for third-person and first-person views to all single-player and multiplayer maps.
4. Modified crosshair.
5. Slightly increased infantry backpack capacity.
6. The functions for checking items ("X") and double-clicking "L" to exit vehicles have been incorporated into a submenu at the bottom right corner of the screen.
7. Removed the animation for taking out/putting away throwables, allowing faster third-person switching for infantry.
8. Increased infantry movement speed in both third-person and first-person modes.
9. Added multiple optional camera FOVs (in the Extra folder), with a default FOV of 90.
10. Added first-person view for infantry (supports timed closure and right-click mouse closure).
11. More immersive running animation in first-person (optional).
12. Machine gun holding posture synchronized with rifles (optional).
13. Recommended Chinese localization pack

Usage:

Infantry:

**Timed Third/First Person:**

1. Select a "single soldier".
2. Click the "Timed Third Person" or "Timed First Person" button that appears at the bottom right of the screen.
3. A single click lasts for 30 seconds, and cannot be exited midway.

**Switching Third/First Person:**

1. Select a "single soldier".
2. Click the "Switch Third Person" or "Switch First Person" button that appears at the bottom right of the screen.
3. Click the right mouse button to exit third/first person mode.

Notes:
1. Before using the second method, ensure the weapon in the infantry's hand is a "gun" or "launcher" (not a throwable weapon), and there is at least one empty slot in the backpack.
2. Throwable items cannot be used in third/first person mode with the second method.
3. In third-person view, scrolling the wheel can zoom and switch views, allowing switching between "Third Person", "First Person Holding Gun", "First Person", and "Aiming Magnification" views. The "Aiming Magnification" view has three textures corresponding to sniper rifles, launchers, and other light weapons. (In single-player missions, if the aiming texture does not match the weapon, switching the weapon in the soldier's hand can resolve this.)
4. In first-person view, scrolling the wheel down switches between first-person and third-person, while scrolling up switches to the aiming magnification view.
5. After exiting first-person, before switching to third-person, you need to reset the camera view by scrolling the mouse wheel, or it will cause bugs.
6. If a mission cutscene is triggered in first-person view, it will get stuck in the first-person camera parameters. Re-entering and exiting first-person can resolve this.
7. Not all soldier types and weapons can be used normally in first-person view. If bugs occur, please use third-person view.

Vehicles and Stationary Weapons:

1. Select a "single vehicle".
2. Double-click the "L" key to toggle third-person mode on or off.
3. Scrolling the wheel can zoom and switch views, allowing switching between "Third Person" and "Scope" views.

Note: Do not double-click "L" when selecting damaged or unmanned vehicles, as it will trigger bugs, such as being unable to enter vehicle third-person view or automatically deselecting units a few seconds after selecting them with the mouse. Solution: After selecting units with the mouse, double-click "L" before it auto-deselects. If one attempt fails, try multiple times.

Custom Options:

Camera FOV

Select the corresponding "zzz_fovxxx.pak" in the “\Men of War Assault Squad 2\mods\Vietnam '65 Third_First Person View V1.2\Extra” folder and copy it to “\Men of War Assault Squad 2\mods\Vietnam '65 Third_First Person View V1.2\resource”.

More Immersive First-Person Running Animation

Select "zzz_run_animation.pak" in the “\Men of War Assault Squad 2\mods\Vietnam '65 Third_First Person View V1.2\Extra” folder and copy it to “\Men of War Assault Squad 2\mods\Vietnam '65 Third_First Person View V1.2\resource”.

Machine Gun Holding Posture Synchronized with Rifles

Select "zzz_mgun_posture.pak" in the “\Men of War Assault Squad 2\mods\Vietnam '65 Third_First Person View V1.2\Extra” folder and copy it to “\Men of War Assault Squad 2\mods\Vietnam '65 Third_First Person View V1.2\resource”.

Delete Files to Disable Corresponding Features

1. "\Men of War Assault Squad 2\mods\Vietnam '65 Third_First Person View V1.2\resource\properties\xxx.ext" — no dispersion for shooting with infantry, vehicles, artillery, etc.; "hunan.ext" — increased backpack capacity.
2. "\Men of War Assault Squad 2\mods\Vietnam '65 Third_First Person View V1.2\resource\interface\cursor" — custom crosshair.

Compatibility

To use the third/first person feature in the editor:

1. Add the following line to the second line of the mission file "xxx.mi" in the map folder: "(include "/map/better_third_person_view/third_person.mi")"

Example:
```plaintext
{mission
{Human "mp/usa/medic" 0x8000
{Position -45.83 -67.9}
{Player 0}
{MID 1}
{NameId 90 0}...................
```
After adding:
```plaintext
{mission
(include "/map/better_third_person_view/third_person.mi")
{Human "mp/usa/medic" 0x8000
{Position -45.83 -67.9}
{Player 0}
{MID 1}
{NameId 90 0}.................
```

2. Add the first-person camera parameters in the "map" file of the map folder under {Clips}, by copying the original "[auto]" camera parameters and pasting them, then changing the pasted "[auto]" to "firstperson", and modifying distance and viewAngle to {distance 1 1}{viewAngle 1 1}.

Example:
```plaintext
{Clips
{"[auto]"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 200 10000}
{viewAngle 0 90}
}
}
```

After adding:
```plaintext
{Clips
{"[auto]"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 200 10000}
{viewAngle 0 90}
}
{"firstperson"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 1 1}
{viewAngle 1 1}
}
}
```
3 Comments
Delta Roostertail Fedora Mar 16 @ 12:27pm 
what button do you press to scope in first person mode
Cyriak Jun 21, 2024 @ 10:42am 
it looks good but it's buggy... that deselecting bug I mean. Very annoying
fizrastvor Jun 10, 2024 @ 10:28pm 
Wow what is the next?)