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Electromagic Weaponry - Railgun
   
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Mod, 1.5
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2024 年 6 月 9 日 下午 9:14
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Electromagic Weaponry - Railgun

描述
Electromagic Weaponry!
The set of all weapon mods I plan to create, based around the theme of electromagnetism (Or Electromagic if you will). This series of mods hopes to focus around sci-fi railguns and their possible iterations including stationary security buildings and handheld weapons!

Railgun
The bread and butter of sci-fi magnet based weapons, the railgun. This wonderful piece of equipment accelerates a projectile to hypersonic velocities with the power of ELECTROMAGIC! While firing, the high amounts of electricity being utilized cause the weapon to fire a directed and localized EMP, which often disables shieldbelts before the projectile impacts. The EMP is weak enough that mechanoids aren't stunned for very long, but as a result they don't appear to adapt to the pulses. This weapon sports an infinite range, high damage, and excellent armor penetration, but suffers from poor performance when your target closes the distance, and a rather lengthy warm-up time as the capacitors need time to charge before the weapon can launch it's projectile.

Finally, the weapon can be Overcharged, doing so causes it to create a large voltage difference between the atmosphere and the target, which results in a lightning strike! Additionally, this difference is sustained though ELECTROMAGIC for a minute, during which time the chances of a spontaneous lightning strike are heightened significantly!

Beware however, overcharging the weapon blows out the capacitors, and as such they need to be replaced before the weapon can be used in this way again.

Capacitors
Capacitors, a wonderful component capable of rapidly storing and discharging electrical energy. These components are mandatory for anyone trying to get their hands on an Electromagical weapon, they can be crafted, but require gold due to it's high electromagical conductivity.

Questions and Answers
"Is this mod Combat Extended compatible?" | No, not as of yet. I am investigating the requirements for CE compatibility, but I haven't yet implemented anything.

"Where can I download this mod?" | Here's a link to the Github: Github [github.com]

"Is this mod balanced?" | 99% chance it isn't. I'm going to be working on it to hopefully make it balanced, but as it currently stands, no it's probably not balanced.

Credit
I didn't act alone in making this mod! HUGE thanks and shoutout to DetVisor for letting me use their artwork! If you like the artwork for the railgun then go and check out their mod Spacer Arsenal, I used their Coil Lance artwork as the base for the railgun, and to be honest theirs is WAY better! Here's a link to their mod, go and support them NOW: Spacer Arsenal

Another shoutout to the RimWorld discord community, they proved to be an amazing resource in making this mod, and I couldn't have done it without them!

This mod and it's contents, with the exception of the artwork used for the railgun, are distributed under Creative Commons Attribution 4.0 International, which allows anyone to use or modify this mod as long as it's contributors are credited.

All rights and credit for the artwork utilized for the railgun belongs to DetVisor and any requests to utilize it should go through them and not me.

RimWorld is owned and created by Ludeon Studios.
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2024 年 6 月 9 日 下午 9:24
Bug Reports
Barry, Aged 63
2 条留言
Gerewoatle 2024 年 9 月 12 日 上午 7:33 
@sPoky - That's called a helical railgun.
sPoky 2024 年 8 月 27 日 下午 10:13 
That looks like if a railgun and a coilgun had a baby...