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Rapportera problem med översättningen
this continuation is broken at best. at worst - it lacks nearly all of the functionality that the original had. same is true for your other continuations.
appreciate the effort - but you have fallen short of the standard OC set by miles.
Say you've got wood, steel, and components pinned up there, but you also go and pin silver, and neutro, maybe uranium and plasteel. But then, you realize you forgot advanced components because you didn't have any yet! So you need to unpin 4 items so they're positioned right under components, then re-pin the other 4 from wherever they are in the collapsed layers.
It would just make it so much nicer if we could drag and drop a pinned resource to reorder it between others.
I don't use CE but ItemListSelector (Continued)
*1*
Give players options to make own categories.
Example: "Meals", "Meat", "Raw Food", "Basic Materials"
Then I could put all my Meals into one group and move that to top.
Click on resource "Add to category: Meat"
*2*
Every second category would be distance to the right, visually easier to differentiate them apart.
Example of "every second, distance"
https://prnt.sc/yKa0QCxhLbi4
*3*
Option to more user friendly way to sort things in the desired correct order.
Drag and drop in the "Mod Options".
https://prnt.sc/eunvHBeGKPY5
It would be easier to make ones own perfect list.
*4*
"Combined" several resources into one display.
Example, Let me name it "Meat" count all types of meats, I added to it.
Display a number with all the resources I have of them.
Example that I would prob use, "Meat" , "Raw Food", "Good Textiles", "Useful Textiles".
*5*
Could combine 1+4 into an expandable.
Collapsed=display *4*
Expanded=also displays each resource in it.