RimWorld

RimWorld

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Toggleable Readouts Continued
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Mod, 1.3, 1.4, 1.5, 1.6
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4.600 MB
4 jun, 2024 @ 14:43
27 jul @ 18:04
3 ändringsnotiser ( visa )

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Toggleable Readouts Continued

Beskrivning
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2661792499
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!



Original Description

Know that resource list in the top left corner? This mod allows you to filter out things and categories from it that you do not care to keep tabs on, while also boosting the rendering performance.

Features
  • High performance: The rendering code for the resource reader has been swapped out for an optimized version. It renders approximately 45% faster than than vanilla version. And there are further gains to be had by using the filter.
  • Filtering: Simply right click anything you don't want listed. If you change your mind, you can undo this filter in the mod options.
  • Pinning: Credit to Dub's Mint Menu's for the idea, but since its pinning feature is incompatible with this mod, I included my own pinning system as a packaged solution (the rest of DMM works fine).

Compatibility
  • Save game compatible, it does not touch your save file in any way. Settings are global.
  • May not be compatible with any mods that alter the resource readout, since this mod swaps out some of the code for an optimized rewrite. I'll list them out as the reports come in.
  • RimThreaded compatibility unconfirmed.
25 kommentarer
Deep 5 aug @ 10:51 
hi, how do you update the resource readout in this mode? Do you use postfix? My mod is incompatible to your, and i wonder why
штефик 5 aug @ 7:33 
@DirgePsy you do it then
B flat 3 aug @ 13:39 
Christ, what a condescending comment. Nothing's broken and I've been using this mod for a long time now. More functionality (especially reordering and search bar for discarded readouts) would be nice. If you want it so much however, try coding it yourself and share it with us.
DirgePsy 3 aug @ 11:49 
with respect mate - you don't seem to be the right person to continue OC's work.
this continuation is broken at best. at worst - it lacks nearly all of the functionality that the original had. same is true for your other continuations.

appreciate the effort - but you have fallen short of the standard OC set by miles.
Darian Stephens 1 aug @ 7:20 
You may not be willing to consider new features if this is just maintenance, but if you are, one feature I've been really wanting is the ability to reorder pinned resources without having to unpin and repin them in the right order.
Say you've got wood, steel, and components pinned up there, but you also go and pin silver, and neutro, maybe uranium and plasteel. But then, you realize you forgot advanced components because you didn't have any yet! So you need to unpin 4 items so they're positioned right under components, then re-pin the other 4 from wherever they are in the collapsed layers.
It would just make it so much nicer if we could drag and drop a pinned resource to reorder it between others.
FerrisCG  [skapare] 27 jul @ 18:06 
Fix is pushed for the issues reported
RayBley / Sleven 25 jul @ 7:33 
I can only "disable all and see the lable "Click a button to remove...". No more buttons or setting posibilities
I don't use CE but ItemListSelector (Continued)
Wolfbane 16 jul @ 7:51 
Suggestions

*1*
Give players options to make own categories.
Example: "Meals", "Meat", "Raw Food", "Basic Materials"
Then I could put all my Meals into one group and move that to top.
Click on resource "Add to category: Meat"

*2*
Every second category would be distance to the right, visually easier to differentiate them apart.
Example of "every second, distance"
https://prnt.sc/yKa0QCxhLbi4

*3*
Option to more user friendly way to sort things in the desired correct order.
Drag and drop in the "Mod Options".
https://prnt.sc/eunvHBeGKPY5
It would be easier to make ones own perfect list.

*4*
"Combined" several resources into one display.

Example, Let me name it "Meat" count all types of meats, I added to it.
Display a number with all the resources I have of them.
Example that I would prob use, "Meat" , "Raw Food", "Good Textiles", "Useful Textiles".

*5*
Could combine 1+4 into an expandable.
Collapsed=display *4*
Expanded=also displays each resource in it.
Daevinski 14 jul @ 4:08 
Just a heads-up, Toggleable Readouts is also missing the "Languages" folder, like Toggleable Overlays. So the in-game options for both mods have no labels.
[rawr]0xc000deadbeef 13 jul @ 10:05 
@Light08 Doesn't work for me either, no options in mod menu.