RimWorld

RimWorld

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Simple FX: Splashes Continued
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Mod, 1.4, 1.5, 1.6
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2.356 MB
4 jun, 2024 @ 8:20
19 jun @ 12:39
3 ändringsnotiser ( visa )

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Simple FX: Splashes Continued

Beskrivning
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2889330414
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!



Original Description

A graphical mod that helps sell the illusion of rain interacting with the world by adding splashes to hard surfaces. There are no gameplay changes here, it's simply a graphical mod.

Note the frame rate and limitations of GIF are not ideal for showing off this subtle effect.


FAQ
Q. Does this mod impact performance?
A. I spent days putting together a scheme that could generate the rain splashes with only a negligible performance hit. I have provided a Dub's Performance Analyzer profiling in the gallery above.
Q. But my game starts lagging when it rains.
A. This is a common problem in Rimworld and would happen with or without this mod. The lag is not graphical in nature but rather all the gameplay mechanics that start happening in response to rain (deterioration, pawn reaction, etc).
Q. I don't see any splashes.
A. They only show up on hard surfaces like ones made of metal or stone.
Q. Puddles?
No puddles or filth to clean up, this is purely a graphic-only mod.

Compatibility
  • Save game compatible, as this mod does not touch your save file.
  • Regarding mods that add weather, they should work fine since rainfall is just a global stat all weather types use.
  • No known incompatibilities.

For other modders...
If you're the author of a terrain type or Stuff material category, and the rain is not interacting with your content as desired, consider these mod extensions:
<!-- For TerrainDefs --> <modExtensions> <li MayRequire="owlchemist.simplefx.splashes" Class="SimpleFxSplashes.HardSurface" /> </modExtensions> <!-- For StuffCategoryDefs --> <modExtensions> <li MayRequire="owlchemist.simplefx.splashes" Class="SimpleFxSplashes.HardStuff" /> </modExtensions>
13 kommentarer
Bobbarækus 13 jul @ 3:33 
It seems like all the Simple FX mods generate game warnings about duplicates, even on a completely fresh 1.6 game with no other mods except harmony.
Deankiller Turnupseed 6 maj @ 15:50 
jo how it went?
FerrisCG  [skapare] 12 mar @ 15:02 
will do same time as i push update tacticowl prob tonight
tide{S}haper industries 11 mar @ 18:12 
In the case I forget to hit you up about that directly:
Would be nice if the verbose logging of applicable floor-types could be turned off or at least made opt-in. On larger modlists it tends to add like 500 random lines of startup-logging for each terrainDef... Pretty sure I brought that to Owl's attention back in the days as well. :)
Aiden 16 aug, 2024 @ 22:49 
Thank the lord that all these are getting updated, these are some of my favorite little visual mods, thank you Ferris!
FerrisCG  [skapare] 5 jun, 2024 @ 16:37 
@Xeapor Ty fixed xD pushed like 15 mods out in 10min so yeah some of the descriptions had issues xD
look behind u 5 jun, 2024 @ 11:10 
Wrong gif in the description? Either way thanks for keeping this alive
Zombo Ze Zombie 4 jun, 2024 @ 18:41 
Praise be!
L. Velociraptor 4 jun, 2024 @ 14:56 
Thank you, Ferris! :p2cube: