Tabletop Simulator

Tabletop Simulator

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Cataclysm: A Second World War (scripted setups)
   
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27 Mei 2024 @ 4:44pm
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Cataclysm: A Second World War (scripted setups)

Deskripsi
GMT's Cataclysm: A Second World War

This game simulates the tumultuous period of World War II on a grand strategic level, with players maneuvering both diplomatically and with their armies to achieve the best post-war situation for their nation.



Description

Players take on the roles of the major powers of World War II, consisting of Britain, France, Germany, Italy, Japan, the Soviet Union, and the United States. While each start out alone, they gradually build up their strengths and alliances throughout the prelude to World War II before exploding into conflict as the alliances fight for who can achieve the strongest post-war standing. Each nation has to deal with their own challenges as they try to rack up victory points for their ideology to come out on top.

Gameplay consists of each country collecting resources and constructing units which are all placed into a bag. Then, tokens are drawn from the bag, with each allowing their owning nation to conduct the action of their choice. This system lets players develop plans for what they want to do for each turn, but the randomness of the bag doesn't guarantee what you want comes at the right time. Much of the game's strategy is around building up your potential and positioning yourself to exploit enemy weaknesses when the time comes, adapting on the fly when the situation demands it. And because of this emphasis on exploitation and random events, many different scenarios which deviate from the historical record are possible.

This is not a game about generals and combat tables. You are acting as a head-of-state of sorts, directing economies and forces without needing to know the specific details of each maneuver. It's much more about timing and positioning rather than raw numbers and calculations.

From BoardGameGeek:

It is the 1930s and the world is still recovering from the Great War and the Great Depression that followed it. A second world war can break out at any time. Can you stop it? Will you start it? Better yet, can you win it?

Cataclysm is not your typical game about World War II. The game begins in 1933, not 1939, and is global in scope. Germany is far from dominating Europe. Japan is on the march in Asia. Every crisis is an unexpected opportunity. There is no hindsight and anything can happen.

Truly grand strategic in scope, Cataclysm requires players to lead nations, not just armies or fleets. You must craft a diplomatic strategy, develop political support for your policies at home, shift your economy to a war footing, and build up the forces you need to deter or vanquish your enemies.

There is no traditional I-go-you-go turn structure in Cataclysm. Counters representing political actions, military actions, units, and possible events are drawn at random from an action cup. As each counter comes out, the owning player resolves it, and play swiftly moves on to the next draw. You have to make plans to execute when your chance comes up, but you have no idea when, or in what order, events will transpire.

A game about global war gives every nation armies, air forces, and fleets. But in Cataclysm, military pieces have no numeric values. You know what forces you have and where they are deployed. To resolve combat, each side rolls up to three dice and compares their single highest die. You can devote more resources to a campaign (generating more dice or bonuses), but that does not guarantee a favorable outcome. Your efforts can lead to triumph… or to disaster.

In Cataclysm, you are free to explore alternatives. The Soviets can construct a massive long-range bomber force. Japan can build powerful armored forces to overrun Siberia. Germany can invade Britain, or France can take Berlin, provided you craft a strategy that gets you there.

When you play Cataclysm, you write your own history of a second world war.



Features

  • Fully digitized tokens, maps, and player aids
  • Scripted setups for each scenario detailed in the rule book.
  • Player aids and booklets updated to the latest errata of the living rules.



Credits

Designed by William Terdoslavich and Scott Muldoon

Published by GMT Games [www.gmtgames.com]

Visuals taken from the Vassal module and digitally upscaled by hand.

Flex Table by MrStump
4 Komentar
Sabreman 27 Apr @ 5:18pm 
Well done!
Richthofen56 31 Mei 2024 @ 3:37am 
Nice!
Eric963 28 Mei 2024 @ 4:25pm 
Thanks!!
Caprica55 27 Mei 2024 @ 8:28pm 
Thanks!