Escape Simulator

Escape Simulator

197 ratings
Splashdown Party Prep
   
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Type: Room
Play time: 30 minutes
Difficulty: Medium
Language: English
Themes: Modern, Other
Tags: 2+ players
File Size
Posted
Updated
94.034 MB
May 26 @ 10:07pm
Jun 2 @ 2:06pm
5 Change Notes ( view )

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Splashdown Party Prep

Description
"Bring your swimwear. We won't tell you what we're going to do. You'll be brought home afterwards."

Welcome to the ultimate tropical escape! You've been selected to prepare for the most exclusive VIP pool party of the year. Your mission: ensure everything in the pool area is perfect and ready to go before the VIP guest arrives.

Time is ticking, and the VIP is on their way. Are you ready to make a splash?

All custom sounds used in this room are from Pixabay.

Special thanks to our friends for testing and @combatwombat for all the help and tips!

Collab between: Teumy and Sade
8 Comments
neha1em Jul 25 @ 9:09am 
Bugged and unplayable. Balls got stuck and unable to retrieve them from the send/recv pipe
Wrath Jun 7 @ 5:28pm 
Despite the lag, I think the aesthetics of the room are truly incredible. It really made me feel like I was at a water park! I do have to agree with Jack Rost on the floaty mechanics, though. It was so time-consuming just to drag them over to their corresponding markers.
Tommy_NL  [author] Jun 5 @ 10:28am 
Haha yea loads could fit in! Problem we have at the moment though is that the room is too big and we can’t load out enough assets to make sure there is no lag at all for planters. We’ve had reports of people experience lag and even gamebreaking lag unfortunately. Been trying to fix all that
Chikara Jun 4 @ 6:19am 
Wow! Then you should really expand on this one, it is a very fun setting, the waterslide was very unexpected. You could pack a ton of puzzles into this world :)
Tommy_NL  [author] Jun 3 @ 3:45pm 
Collectively me and Sade have put about 300 hours into creating this room and still had too little time to create what we actually wanted haha. The water pipe system was definitely the biggest pain to create logic wise. It's entirely Sade's creation. The dancefloor was my pain logic wise, but most definitely way easier than the water pipe system.

Thank you so much for your kind words, we'll definitely continue creating puzzles and we'll do our very best to take your feedback with us!
Chikara Jun 3 @ 12:48pm 
What an amazing setup you have created! I didn't quite get the logic with the value for the floaties but the rest made sense and were fun! You should definitely keep doing puzzles in this world, you must have put a lot of time into this!
Tommy_NL  [author] Jun 2 @ 3:44pm 
Thanks for your feedback!

1/2 I'll have to take a look at why the floaties get stuck, shouldn't actually happen anymore.

3 If you walk into the vip section (gate with the star on top of it) you should automatically win, there's a trigger there when you finish the cocktail

I hope you still really like and enjoy the room and it's puzzles!
Jack Rost Jun 2 @ 3:36pm 
What a beautiful place! Looking relaxing and colorful. But it have some problems:
1. Floaty physics are clumsy. They are very heavy to drag them around which takes too much time for such a simple task. There is also one big pool where floaty can stuck and you can reach it only using another floaty which is also hard to do because it hard to makes them move. They also tend to stuck at goal ring. The fact that you need move many floaties to this rings only add aditional frustration
2. There is no clear hint that you need to count all floaties values.
3. Coctail puzzle have issues. Invisible boxes for intecration with ingredients and glases feels awkward. They are too big in some places. Also it's not clear where you need to place your coctail in VIP. I'm stuck. Even walkthrought don't tell it.