Killing Floor

Killing Floor

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KF-Antigone KE (2024 Fix)
   
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Tags: Map
File Size
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8.034 MB
May 22 @ 3:41pm
1 Change Note ( view )

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KF-Antigone KE (2024 Fix)

In 1 collection by Christina
Krissie's KF1 Faves
141 items
Description
This is a 2024 fix for a map for the Killing Floor 1 map KF-Antigone, created by Matt Sudo & TomboPukka. Thanks to Matt for giving me permission to fix the map up and repost it! I appreciate your kindness. :)

Changes made:
-Removed the crawler spawns from a cave where they were get stuck upon spawning. The cave in question is by a small river with two planks going over it to where the player can get a weapon pick up.
-Fixed an ammo pickup that was previously embedded in the ground and unable to be picked up.

Have fun!
-KrissieFox/Christina/IndustrialFox

manual downloads:

gamebanana:
https : // game banana . com /mods/ 515203

mod db:
https : // www. moddb. com/ games / killing-floor/ addons/kf-antigone-2024-fix-krissies-edit



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(Original Map Info below written by Matt, with some slight edits by me)




(Original map notes written by Matt, small edits by KrissieFox for accuracy to this updated version)

"An ancient burial ground, a dark and claustrophobic cave, revisited, a nightmare. Welcome; to the legend of Antigone."

Very tight, very claustrophobic, very dark, spooky.

This map came around during a bad dream. All I remember in this dream was opening my eyes, being unable to move, and unable to scream, as more and more dirt was piled ontop of me. I decided there is not much scarier out there, than the thought of being buried alive. What a concept to make a map out of, aye?

Very tight, very claustrophobic, very dark, spooky. These are a few of my favourite things...also some of the words I wanted people to think of when they play this map.

Sticking to my theme of Greek Mythology(See also, Pandoras Box). KF-Antigone follows the tales of the lady herself, Antigone. It was really fun designing an ancient tomb, really not something I've ever done before. A challenge.

A team of researchers have found the supposed location of Antigones Tomb and were sent in to gather more information. A few weeks into the research, and the Specimen Outbreak was getting more and more out of control, as heavy vehicles passed by, and war waged on, seismic activity caused a cave in of Antigones sacred tomb.

The researchers should be kept safe, as long as there was no other way of entry, nothing could get at them. Due to this, a rescue team was not formed for several more weeks, with resources being low and other big priorities keeping help at bay.

Now, at 3 weeks since the cave-in, your squad is being sent in as a search and recover mission. I'm sure the researchers will appreciate the company.
Authors Notes:
This map was really fun to make, a challenge, and I enjoyed it. So no matter what outcome of the contest, I feel no regrets.

Installation Instructions:
Copy the .rom file to your /steam/steamapps/common/killingfloor/maps folder.

Authors:
=Z.E.D=Sudo / Matt - Level Design


Thanks To:
=Z.E.D=Nazar - Testing, being "That Guy"
=Z.E.D=Dextronaut - Testing
=Z.E.D=TomboPukka - Testing & small modelling work, you're a star :)
And pretty much all the ZED/AM guys for the help and support.
Moby for his brilliant chilling music that helped me keep my head cool whilst in development :)
Zedam.net
2 Comments
Christina  [author] Jul 6 @ 7:34pm 
@Roseman I don't, sorry. I was able to get ahold of Matt Sudo on the tripwire forums, so he might be able to help, assuming the two are still in touch.
Roseman Jul 6 @ 6:01am 
Do you know whatever happened to =Z.E.D=Dextronaut? He made some legendary maps and then disappeared.