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Robot Bird Cosmetic Companion
   
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21.137 MB
May 21, 2024 @ 6:21pm
May 21, 2024 @ 6:35pm
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Robot Bird Cosmetic Companion

Description
Adds 2 floating bots from the main game that can be equipped to belt and hat. currently they can only be equipped and serve no function other than cosmetic.
created based on request

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adds four equipable items
Normal size bot and smaller sized bot
for hat both types and belt has both types
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can acquire all 4 by starting as the default wanderer or by purchasing from the trader at the hub

When spawning in as the wanderer make sure to unequip all of the bots and reequip only one style
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**
[WIP] learning scythe editor
Currently the bots oscillate and more so the small bot as they rely on a balance of it looks to be 3 different variables. I adjusted them to fix the larger bots from oscillating but the smaller one needs to be adjusted.
working on spotlight targeted on player

feel free to use any mods I create for your own projects
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all models and textures imported from the main game
8 Comments
ariescipher  [author] Nov 15, 2024 @ 11:03am 
hey thanks for testing! hopefully will update this with better physics and a light module attached. thanks for idea of backpacks ill swap to that for stat boost option as separate mod. from my knowledge I dont think i added a light module in scythe for these bots but I might have. it needs that for the light property in FCS to work. if it works then that means i added it i just dont remember doing it - i will double check and update soon
PlayaCharacter Aug 19, 2024 @ 8:37pm 
Hey, just to let you and anyone else know, I discovered that it is possible in the FCS to create a backpack item, make it attach to the belt slot, then add the physics object for the small robot from this mod to the pack, and in this way I can use the robot to boost some of the character's stats. You can change the character's athletics, combat stats (attack and defense are tied together and can't be set individually), combat speed, and stealth. Basically any stat you can put on a backpack, you can put on your little robot.

Since the belt slot doesn't have a button to open the pack's inventory, you don't need to concern yourself with its internal characteristics. You can also add the physics attachment for a belt lantern at the same time, so you could change its light color and in the description give the lore explanation that the robot follows the character around because it's drawn to the light like a moth.
ariescipher  [author] May 23, 2024 @ 5:35am 
oh really? i had no idea thanks for pointing that out. i assume there is no way to prevent that
ikahurula May 23, 2024 @ 5:29am 
You may want to remember that mods with scythe data will not work if you just subscribe to them in the Workshop; they will work by moving them from the Workshop folder to the Mods folder in their own Kenshi folder.

This is quite difficult to notice on the mod creator side, and I was stumped by it.
ariescipher  [author] May 22, 2024 @ 8:06pm 
thank you! i thought the idea was interesting as well! someone on one of my mods suggested it unfortunately i do not have much experience but i will get the software down overtime. i will be sure to improve these mods or perfect them to the best of my ability - once i get scythe editor understood it should be relatively easy for me to add different models and functions
Empatara May 22, 2024 @ 7:56pm 
very cool mod
RO RO RO RO RO RO May 22, 2024 @ 4:25am 
:steamthumbsup:
Dr.Marius May 22, 2024 @ 3:33am 
I love this idea! very cool mod, please keep working on it, the smaller versions with ah stats boost is perfect, the big ones are abnormal though, i suggests two mod versions, smaller one and big one and then both