Kenshi
86 ratings
Skeleton clipping fix
   
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5.507 MB
May 19, 2024 @ 2:40am
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Skeleton clipping fix

Description
Adjusted meshes to fix armour clipping for Skeleton, MK I, P4 and Soldierbot.

Not sure if there is a mod already available, so I just want to fix it for myself. I am very new in Kenshi and I never used Blender before, so I am not sure if there will be issues. So far it works fine.

Can be installed and removed at any time. No import needed

To make mods for custom skeleton races: FCS does not permit referencing mesh data from other mods. You can first rename the custom race mod to this mod, copy the meshes and make mesh references, then rename it back and delete the meshes.
18 Comments
ARS2000 Mar 25 @ 11:57am 
It fixed up the skelemen on my end! Great work!
B0H0 Oct 23, 2024 @ 7:15am 
@sfalkorr im not entirely sure but I dont think skeletons can wear shirts normally. if youre using a mod that lets skeletons wear all armor pieces then thats your culprit.
ILUVGAMES28 Oct 3, 2024 @ 5:25am 
is it okay with different kinds of skeletons like limb skeletons
sfalkorr Oct 2, 2024 @ 3:16am 
With this mod, chainmail shirts stretch over the entire body, including the head, not just the chest
Milkyway  [author] Jun 23, 2024 @ 1:18am 
@Troublemaker. No. this mod fixes only the clipped apart without the need to scale the full mesh like what is done in skeleton resize mod.
Troublemaker Jun 13, 2024 @ 3:11am 
is it compatible with skeleton resize mod?
JackJack May 26, 2024 @ 1:40am 
@Milkyway It must just be with mod added meshes then. That was how I got meshes from loading when referenced in the data directory, whilst having it not there but in the dependant mod's directory, in my mod Princess of Cute Hive ALL EXPANDED.
Milkyway  [author] May 26, 2024 @ 1:34am 
@Rib. I could try, however I cannot edit meshes made by other authors without their permissions.
Milkyway  [author] May 26, 2024 @ 1:31am 
@JackJack. Thanks for the advice. However I just tried this but it did not seem to work. Somehow the game does not load the new meshes when their names match the game defaults.
JackJack May 25, 2024 @ 10:51pm 
@Milkyway If you rename your meshes back to their base game defaults, this should eliminate the need for race patching since a lot of skeleton mods use the file as their corresponding races. For example, Legendary of Kenshi and Radiant Faces use the same meshes as base game for their unique races assigned to unique NPCs.