Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Objectively, reactors (including the vanilla chemreactor) are a REALLY bad deal... 1500 wealth plus 300 power (I assume 2 power per wealth so +150 wealth) for 17.25 silver a day is considerably worse than a ground penetrating scanner (655 wealth + 350 (700 power / 2)) and drill (290 wealth + 100 (200 power / 2).
That doesn't stop them from being irresistible collectibles. It's hard to ignore 'free' stuff even if it costs power and raid points.
In game, the tooltips claim:
69 Hemogen packs produced at a time.
Once every 20 days.
That's 17.25 silver per day.
Enough for 6-7 sanguophages to survive on, fewer if abilities and buildings drain hemogen.
In practice, synthreactors can't exceed a single stack, and hemogen stacks at 10:
10 Hemogen packs produced at a time.
Once every 20 days.
That's 2.5 silver a day.
Barely enough to feed a single sanguophage, no additional hemogen is used.
Recomendation (and what I plan to do with a personal fork via XML):
10 hemogen packs produced at a time.
Once every 3 days.
That's 16.67 silver per day.
Enough for 6 sanguophages, with some to spare.
Hemogen is significantly more valuable than it's market value would suggest, so producing every 6 or 10 days would also be acceptable.
Good point, I do that for many mods. But when an update is pushed it removes any changes made to the xml. QoL to have it be implemented with XML Extensions instead. But I understand that is more work.
Love the idea, and will definitely be using this in a future playthrough.
https://youtu.be/WYlZK0U2yUc
I think the concept of this mod is much needed in rimworld, honestly a good crack, check it out!