Crusader Kings III

Crusader Kings III

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Holding Manager Compatches for CK3 1.11
   
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May 15, 2024 @ 6:39am
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Holding Manager Compatches for CK3 1.11

Description
** Thank you Paddy Power for providing the old 1.11 files of this mod.**

This is the old CK3 1.11 version of the mod "Holding Manager, COW2, COW3, EK2 and Tribalism Beyond Buildings Patch" available for those who are using mods like EK2 that still haven't been updated for 1.12 and onwards.

A combination of building patches for Holding Manger (the only mandatory mod) that can work for any of the following mods:

1a) COW2 (optional)
OR
1b) COW3 (optional)

* Do not use COW2 and COW3 together. Choose only one of them. I recommend COW3 as this combined patch was more focused around it.

2) EK2 (optional)

3a) Tribalism Beyond (optional)
OR
3b) Tribalism Improved for 1.9 (optional)
* Don't use both, choose one or the other, I recommend Tribalism Improved as it's more up-to-date and that's what I'm currently using/testing with this compatch.

4) More Buildings Reboot (optional)
- IF you are using MBR with other mods like COW3/EK2/SOW/etc., get the already existing compatches for them. This compatch does not cover what they do.

You do not need them all (or technically any of them). If the buildings exist, the code will recognize it and implement them into the holding manager holding/building changes and upgrades.

Currently Adds:
- COW2 metropolis holdings and related buildings.
- COW3 castle05-07 (metropolis) and city05-07 (metropolis) holdings and related buildings.
** You need to upgrade your castles and cities to at least tier 5 to unlock the metropolis buildings and extra building slots.
- EK2 Academy holdings and related buildings.
- Tribalism Beyond/Improved tribe03-04 holdings and related buildings.
- More Buildings Reboot buildings

Recommended Load Order:
1) Tribalism Beyond
2) COW (2 or 3)
3) More Buildings Reboot
4) EK2
5) Holding Manager
6) Existing compatches (ex. MBR + COW3) NOTE: COW3 as of 1.11 does not need these existing patches, in fact; they might cause problems. Only use these if using previous versions of COW3 and/or previous versions of CK3.
7) Holding Manager, COW2, COW3, EK2 and Tribalism Beyond Buildings Patch

Update 1.2
- Added cost for academy holding and building constructions and upgrades.

Update 1.3
-Fixed up the base building slots.

Update 1.4
- Fixed free metropolis holdings
- Still trying to figure out how to stop castle_03 going straight to castle_05

Update 1.5
- Finally fixed the castle_04 skip to castle_05

Update 1.6
- Added More Buildings Reboot buildings compatability.
WARNING: when combined with CoW 2/3 buildings the buildings grid can start to overlap other items (like the owner portrait).

Update for CK3 1.9 Tours and Tournaments
- Added new buildings
- Fixed adding building slots
- County GUI updated/changed slightly

Update #2 for 1.9 Tours and Tournaments DLC
- Added Building values for new buildings
- Added Building values for More Buildings Reboot
- Added in the stationed guarrison button/icon
- The cavalry building from Tours and Tournaments should be properly added now.
-Caravanserai, horse_pastures, hillside_grazing, wind_furnace, windmills, watermills, and workshops are now properly added.
- Updated the county GUI again with onclick and expand calls
- Updated the build/upgrade all decision to include additional buildings
- Made the replace holder button visible without needing console to be enabled.
- Fixed the astronomical price increases for the build-all button

Update for 1.10
- fixed MBR horse_X building upgrades
- fixed MBR embassy construction and upgrades
- fixed county capital buildings (like windmills/watermills) so that only county capitals will build them
* WARNING: the county-capital buildings will still be built on non-county-capital holdings if developer mode is active
- Quick fix for the MBR horse building not being properly upgraded for tribal holdings up to lvl 4.

CK3 1.11 Update
- Fixed County Modifiers not showing effects when you hover over them.
3 Comments
Hans-Landa Aug 19, 2024 @ 1:18am 
Could you add a compatch for POD?
Klaus Jun 15, 2024 @ 10:30am 
Is it possible for you to make the POD compatch?
TRBRY Jun 4, 2024 @ 6:21am 
so if you do not already know what this is, where in the text can I read it. All I see (I might very well be BLIND) are just references to older versions(?) and other things that do not make it clear what this is.