Syberia

Syberia

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High Resolution Guide
Von Weszles
High Resolution Guide for both Siberia 1 and 2.

This guide condenses the various Steam Community Discussions (as of 2024-05-12) based on my experience with Windows and SteamOS on the SteamDeck, and it is comprehensive for the Windows and Linux operating systems based on the discussions that are continually made and my debugging of using those discussions for these devices and OS's.

Please reach out if there are any errors.
   
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Step 0: Purchase, download, and install Syberia 1 and 2
This section should be obvious, but here we are. You should now have two folders that hold the files for each game installed in the directory that you have chosen to hold your steam library:


and




Note that if you do not care for high resolution and all you want is to have the game run, then skip to the debugging section at the end and create the "player.ini" file.
Step 1: Download an open source compatibility tool
This is a link to the website that hosts the open sourced 3d accelerator for Microsoft Windows tool that I used (if you are using linux or want to see what other open sourced tools are available, skip to the last section of this guide):
  • dgVoodoo v2.82.5 for regular usage (released: 2024.04.16):
https://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/

Note that I bet that this open sourced project will continue to be updated, so you should probably get the most recent release. I downloaded this zip file and after "extract all" it had the following file structure:



I copied 5 files (1 exe and 4 dlls) into both the siberia and siberia 2 paths:

  • dgVoodooCpl.exe
  • D3D9.dll
  • D3D8.dll
  • D3DImm.dll
  • DDraw.dll

Note that my OS is x64 bit, and this game was built for x86, so when I tried to pull in all DLLs from both MS subfolders that might be applicable, if there was a name conflict, I went with the one with the larger file size (x64 D3D9.dll). I don't think it mattered in the end, but I am saying what I did.



Configure your 3D Accelerator Tool

Note that for the tool that I used, it is configured when you run the "dgVoodooCpl.exe" file. It creates a file in the "users/<username>/AppData" path; therefore, you only have to set the configuration once:


Regarding configuration:
The following worked for me:
- you must have either the "dgvoodoo watermark" enabled or the "force vsync" enabled or it will revert to the default 800 x 600 windowed resolution.
- forcing antialiasing in this configuration may help resolution
- unchecking the "capture mouse" allows you to see the "mouse changes" in the game easier.

Here are screenshots of these changes:


Step 2: Check that it runs correctly
There have been the following issues per the misc discussions that I have seen in this steam community:

Try to open each game. If you have issues, try the following:

For
linux/steamOS/android
you have 2 options:
1) Manage your file system
  • create a file with a name of "player.ini" in each game folder and edit its contents with a text editor. The contents of the player.ini file is the following line:
    • 800 600 32 0 BaseCMO.cmo
      • The only value you should ever edit in the "*.ini" is the 4th integer (0=windowed mode, 1=full-screen mode). The first three values (Horizontal resolution, vertical resolution, bit depth) are hardcoded, so they will be ignored anyway, the last one (name of the main game file) should be left alone.
      • This file and file contents alone is enough to get each playable on Windows.
  • Either use
or
2) Obtain maximum compatibility from an Open Sourced Project:

EDIT: On Windows, I once had player.ini and dinput.dll in the same folder as my dgvoodoo and it reverted to the 800x600 pixels until I deleted out those two extra files.
2 Kommentare
Gothic Rock Jesus 18. Feb. um 10:55 
Thanks :)
The Gaming Archaeologist 21. Aug. 2024 um 15:42 
I'm sorry, but I tried EVERY solution on here and none of these ever worked! Real pain and sorry to say none of it seemed to work...