Stellaris

Stellaris

34 ratings
No Titan Limit 4.0
   
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561.632 KB
May 12, 2024 @ 5:25pm
May 22 @ 5:45pm
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No Titan Limit 4.0

Description
The massive Titan fleet in the trailer is impressive, but now we can have it

There is no need to set a cap on the cost-effectiveness of the original Titan. I don't understand why Paradox has set this cap

This mod only changes two parameters, so it should be extremely stable and compatible

NSC has removed the Titan restrictions, so this mod is not needed
Support the new DLC's Cosmogenesis Titan
Support the new DLC's Bio Titan
14 Comments
月羽狐  [author] May 22 @ 5:48pm 
Just updated for biotech DLC
Enjoy
HAN Dec 16, 2024 @ 11:21pm 
624 limite
Swaginton11 Nov 12, 2024 @ 3:33pm 
this still work
勿忘归兮 Nov 7, 2024 @ 5:47pm 
泰坦没有改变,是不是出bug了
1653115837 Oct 2, 2024 @ 6:54am 
能造4213艘泰坦
月羽狐  [author] Sep 13, 2024 @ 12:15am 
3.13应该可以用,试试
普通人 Sep 12, 2024 @ 4:11am 
3.13出了
月羽狐  [author] Jul 29, 2024 @ 4:45pm 
Cosmo Titan has auras, just like ordinary Titans.
I would say that in late games when I have 12 Titans in a fleet and 12 fleets in total, the game still works fine. The game would finish after the final crisis anyway.
Flying_Squid_999 Jul 29, 2024 @ 8:39am 
Do note that stacking so many ship auras exponentially increases calculation requirements for each new Titan, thus resulting in massive lag. That's for the ordinary Titan, not sure if the Cosmo Titan has auras. If not, then it's fine for them.
月羽狐  [author] Jul 29, 2024 @ 1:17am 
This mod still works. If it shows an error, that's simply a stupid version warning. Paradox no longer use * representing any version