Hades II

Hades II

99 ratings
Beating Chronos for the First Time, Tips + Tricks
By Tiggs
HOW TO PUT THIS CUCUMBER IN A RETIREMENT HOME

I believe the gist of the content has been well-established, so I will now only update the patch notes and balances section as I see fit.
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Introduction
You're probably reading this guide because you've just emptied out your crowns on Charon and you're getting cold feet. "Aww I dun wanna go through all that just to lose", or "I can't have Melinoe suffer that much disrespect, only for her to lose".

Never fear! I have four six successful runs for the underworld, and will relay what I've learned.



This'll include attack patterns, preparation, cheesable characteristics, and whatnot.
Noteworthy Updates and Changes (Since Early Access release)
May 13th/16th 2024
Hades 1 Muscle Memory enjoyers
  • 1) Melinoe no longer has a split-second delay before her dash (Hooray! Zig-zagmaxxing), but reduces the i-frames of the dash as a result
  • 2) Dashing across gaps in Oceanus is now more generous, maybe because of people dashing into nothing too often
  • 3) Well of Charon shows your current gold (it didn't before, apparently)

Other things
  • 1) All resources can be collected in a single run now, after you've unlocked the tool
  • 2) You can collect Book of Shadows upgrades easier
  • 3) More driftwood so you don't have to face Eris to get a single moldy log
  • 4) Keyboard inputs no longer get stuck

June 4th 2024
Chamber Rewards
  • 1) Choosing to get Ash or Psyche in higher areas will give you more than if you got it in the crossroads
  • 2) You shouldn't be offered Death Defiance if you don't have the room for it
  • 3) You can now click and hold instead of spam-clicking when using the pickaxe
  • 4) Selene's Skill Tree boon "Path of Stars" is now cheaper in the shop, keepsake increases amount of skill points
  • 5) More Olympians to show up per run

Weapon Traits

  • 1) Witch Staff special (homing orb) has knockback but is slower, Omega special is faster
  • 2) Sister Blades Special has more stagger/hitstun
  • 3) Umbral Flames works faster in general, costs less magick to use
  • 4) Moonstone Axe Omega moves channel faster
  • 5) Argent Skull channels faster and hits wider

Quality of Life
  • 1) Not forced into staring into the portrait for 99999 years while brooding
  • 2) TImer pauses while in a Charon location
  • 3) Reduced Epileptic effects
  • 4) Chronos attacks more reasonably timed

June 26th 2024
  • 1) Chance for duo or legendary boon increased (I have yet to try a SINGLE one)
Preparation
What we learn from Hades 1
Supergiant Games really outdid themselves in the first Hades, giving 4 boss stages that teach you different things about the game's mechanics.

Megaera and her sisters taught you how to deal with timed attacks and projectiles through the use of light bullet hells and player-tracking circles. Lernie the Bone Hydra taught you spacing with a boss with wide and close-range punishments, whilst forcing you in cramped spaces that made you really cherish safe zones. Asterius taught you how to dodge high-mobility attacks, while Theseus forced you to utilise cover and audio-visual cues. Hades, of course, was the final exam, which forced you to check if you actually learned anything besides spamming the Aspect of Chiron.


Arcana
So obviously, you should be using the Arcana to build your sturdiness, because this battle is a bit of a marathon, and tiny mistakes can often go unnoticed until you see your Death Defiance being triggered by (1) projectile.

One of the biggest things you should take in mind is having at least 1 Death Defiance on hand, be it from the Eternity (XII) card, or from Sku- erm I mean Schelemeus's Luckier Tooth. The reason why is that Chronos's 2nd phase has a 999 dmg attack that forces you into a tiny space on the map, and even if you are aware of its existence, a single mis-timed dash, or a wall of worshippers blocking your path is all it takes for you to lose a run.

Obviously, more HP is gooder, but it can also mean that you've over invested in survivability, rather than expanding your build of spell juice and boons. You can offset that hunger for centaur hearts by having more cards that provide beefiness, such as "The Wayward Son (II)", "The Titan (VII)", and "The Centaur (XIII)". These also require relatively less Moon Dust to upgrade, so they make good initial investments, especially if you miss the toughness the Mirror of Night provided from the first game. 20 Grasp is a healthy minimum.

Resource Gathering
(dead)
During your in-between runs, where you aren't necessarily completing a deliberate objective, but filling up a progress bar, you should mainly be getting what resources you need, then dying at Scylla's final phase because you ran out of magic or something. (Thank you, Oceanus!)

From what I've felt (but I can't prove with hard facts and data), the pick and shovel has the highest spawn rate of minor finds, followed by the tablet. It's certainly worth noting, that you shouldn't be discouraged by a lack of seeds or stone in a run, because it's likely that you'll find something else that you'd be glad you stockpiled accidentally.

You can always be sure that you're lacking in one-or two inventories, so make a note of the one thing that several spells are in need of, such as bronze or fabric,
(Resource-gathering reworked in May 13 Patch) before you run off with the wrong keepsake for the eleventh time.


Speaking of which, these "not-as-serious" runs are great opportunities to rank-up useful/currently useless keepsakes, but do watch out if the run is going surprisingly well, because that's when you should be thinking of setting your sights towards beating the run.

For example, Daedilus is giving your go-to upgrade, You've tripled-pommed Hephaestus's (spelled that first try) attack boon, your Chaos HP buffing curse has expired, etc.


Progressing
Yeah so you'll know you're making permanent progress if you're completing the List of Minor Prophecies, and concocting spells at the Cauldron. Right now, I don't think the game can provide an endgame for you to beat, so the best you can do as of yet is to become so stronk that by the time we hit version 1.0, the Chronos bossfight can be your little warmup.

During the earlier parts, you should be adjusting your expectations to the point where you see Hecate as the tutorial, Scylla as a chatty hindrance, and Cerberus as the "AoE spammer but I can deal with it I guess". This is to adapt yourself to a long-term mindset, so you plan and strategize under the goal of making it to the end. It's hard not to see each level after a certain boss as "this is my best, I can retire this run" because you're performing over your expectations, and you dread the moment Melinoe says "Return to Shadow, now!"

Y'know, don't intentionally play sloppily because you "know" this is the end of the line. Save your extra lives, because there's always room for learning and experimentation.
Pre-Chronos Bosses
Save HP by not getting whittled down by these bosses!

Hecate
Uses the ring of death at the start of the fight, then 1-2 more times. She spins for a full second before unleashing this slow AoE ring. She has a timer which tells her to do the clone-attack, and an HP-checkpoint attack that triggers the sheep-transform spell. Clones don't take damage and flash green when struck. Utilise ranged specials to see which one is the real Hecate.

Strategy: Bait her close-ranged attack by attacking her, directly in front of her. When she flashes white and tries to open her arms, dash behind her. No need to time it, as she can't turn around when this attack animation starts. However, she should snap right towards you in preparation for the follow-up attack. See what behaviors you learn from her fight, because a lot of what she does is helpful when engaging with Chronos.


Scylla and the Sirens
First phase: Opens up with a slow-version of the Erebus siren's scream. Deal with each performer individidually, as they don't really protect each other with any deliberation (see the Theseus and Asterius battle in Hades 1 for true teamwork).

The drummer has an area-denial attack that poses little threat if you don't panic-dodge. You don't even have to dash sometimes, as there are gaps between each circle, such as the top-corner of the map, and between the circles of attack (Hexagon AoE when?). The guitarist is basically a big-HP hippo that tries to catch you off-guard by teleporting across the map. Her slide tracks you pretty poorly, so a sprint is more than enough to render her attack pretty useless. Scylla is stuck following you. If she closes her shell before you empty her HP portion, that means she's about to dish out the line of spiky balls. If you're engaging her close-range, and you hear her mic feedback (like when you put a mic against a speaker), she's about to hit you with a pathetically slow and short-ranged melee. Dodge, and resume your business. She doesn't take damage from behind)

Strategy: Take down the drummer because she can't move, giving you a predictable target. Then the guitar because she's highly mobile but is more so an annoyance, then Scylla because she is slow and can't defend herself, nor pose a threat to you.

2nd phase (Encore): Featured performer will have new moves and more aggressive attacks, uhhh not really much more of a threat, but consider doing the same strategy but with more caution. I don't think defeating a certain musician first will affect the featured artist.

3rd phase (Solo): Literally just spamming you with hit-and run units. Depending on how many boons you invested into your magic (but mana-regen definitely helps), use a cast or the Omega Cast, so you can keep the pinhead fish from interrupting your barrage on Scylla

Infernal Beast
A very endurance-heavy boss fight because of the sheer amount of unfair dodging you have to do (and often fail) alongside the boring delayed AoE attacks. Not a very interesting fight because the attacks are slow, but the impact is hard to react to, unless you're willing to spend a crap-load more time just waitingdodging. Just keep hitting with your most-dps move until you win.

Strategy: Attack until you see the boss leave its idle animation. If it's doing its paw-slam attack, then just move 9999999 lightyears away until it stops. You can basically ignore its teeth-nuke attack if you attack it from behind. All the giant AoE attacks take so gosh-darn long to happen than this fight spends more time waiting for the hulking-hitbox to reappear, than actually whittling down its mind-numbingly vast health pool. When in doubt, maintain distance.
Movement
Dashing
There's this thing called i-frames or "Invicibility frames" in games, where there's a set moment in a character's animations where you are programmed not to register any hits or damage, and that's the case for Melinoe's dash.

Basically, in the short time and short distance Mel dashes, she ignores EVERYTHING she runs into, even if her eyeballs are where Chronos's scythe is ripping through time and space. Use this to your advantage.

This might be second nature to most Hades fans, but in order to minimise the amount of time you're in the hitbox of an attack, you should travel in the opposite direction of it. Like how you're on a car and the SUV next to you is travelling at the same speed, so it doesn't appear to be moving, but the same situation in the opposite direction basically doubles their perceived speed.

a) You dodge and you're still in the attack
b) Bye bye!

(a)
_____[attk]_____
_____[you]_____

_________[attk]_ ->
_________[you]_ ->

(b)
_____[attk]_____
_____[you]_____

________[attk]__ ->
<- __[you]________


Many attacks won't have a gap for you to wiggle into, so you really have to get "dashing through hitboxes" nailed into your muscle memory, and to time it so that you can use that small window of invincibility to cover the time you'd normally be in danger.

This is most common for dodging through "ring of death" or "big fat line" attacks, something you'd find rather often in Hades. Dash through, not away.

Sprinting
Used to replace spam dashing in order to create/close distance. Works well enough, gives the player more options when avoiding and dodging. Consider using this when you have to cover large distances, and save your dash for reactive moments, a fine addition to the gameplay honestly.

I believe they also increase the sprint speed for the May 13 patch, so it's even better as a movement/spacing option now.
Attack Patterns and Muscle Memory
So Chronos isn't as lateral of a boss as Hades, I would say.

While the God of the Dead had a variation of ranged (Boiling Blood Cast), terrain (The Vases and Lasers), and rushdown attacks (Invisibility and Triple strike) to catch Zag off with, Chronos seems to prefer hopping around the different ends of the map, passively using environment conditions to whittle you down, which can get quite unamusing quickly.

First Phase
Chronos's first phase consists of him spamming Guile's sonic boom, while he tries to catch you off guard with that annoyingly wide scythe attack. This is his default attack, and I believe does the most damage (to you).

You'll know that he's about to use the spinning disc when he becomes constipated, going "hrrrrngh!" and curling his arm. The disc is gonna start at his left, then go to his right in a clockwise (good character design) direction, and travel roughly to the other side of the hall, so just dash in the opposite direction. You'll have to listen for it because it doesn't make him flash white.

This is the main thing players should watch out, as well as his/triple scythe attack. It's something that's easy to dodge if it's constantly on your mind, but one hit can lob off a fat chunk of some people's health bars, so it should be one of the first things you learn to avoid. He also does this weird thing where he charges the 180-degree slice, but he just stands there waiting for you to enter the hazardous area.

Do you remember in your fight against Headmistress Hecate, where she sends out the 2 slices of fire after a long and predictable wind-up animation, and then a single slice after a more subtle and faster charge-up? Same principle. The wider the attack, the more exaggerated his body will move, but you will ALWAYS be safe dodging towards his back, or staying REALLY far away and waiting for him to be done with his dance.

Chronos's Scythe has a straight cut, and a wide slice. He should choreograph the first attack with a white glow and constipation, then send out one or two more without telegraphing the attack. It's designed under the understanding that "hey, we warned you already", so never expect a single attack to be the last in its sequence. The straight cut should first show him getting ready to fly, so be sure not to stand in the runway.


[Footage from Faz Faz]

The wide attacks yield the same choreographs. You'll know it's a big one if you see AND hear something.

Of course, they leave behind these long streaks in the air, that explode quickly. These things have a significantly fatter hitbox than what they look like, so if you're thinking on whether the warp will hit you, it probably will. Best move out of the way and save your brainpower for the boss fight.

Thirdly, Chronos also has his suck-y blade attack that might seem threatening because you can't wiggle out of it, but just keep fighting against it by dashing in the opposite direction in which it's tracking you, and you should crawl out before the punishing toenail clipping is sent out. It's worth remembering that the slice shot that gets sent out at the end of the vacumn attack follows the vacumn and not where Mel currently is, so if he's still trying to guide his aim towards you, there's basically a 0% chance it'll get you.


[Footage from Faz Faz]

Second Phase
Honestly, not as hard as the first phase in my opinion, because this guy's projectiles are all telegraphed and clearly defined, so it's hard to see it as an active threat.

So he gets mad, and then does a domain expansion (50000th guy to make that joke btw), with a VERY menacing attack that counts down with the sound of gears chock-ing. No biggie, we got our free hits at the start and can sprint there, for all we care.

This is just a scarier version of Hecate's cross-flame ring. Chronos doesn't actively chase you throughout this fight, so prioritise getting the platforming right. Dash once through the spiky golden wall, should net you in a comfortable distance from the next shrinking ring (see photo below).

[Footage from Faz Faz]

The clock hand attack should be designed to only force you to dodge once, so dash through it when you are able, so you can forget about it right after. You don't even have to time it, because its such a narrow dash distance.

There's also this silly attack that you can avoid while standing still. It definitely gives Hades's laser but without half the spectacle. Chronus, being the gentleman that he is, gives you a hearty second to react to this:


[Footage from Faz Faz]

Not the most hindering attack, very spacious, and gives you more time to land hits on him

You should first take care of the minions he spawns to barrage you with distracting projectiles, avoiding the spatial attacks, before finally getting to him. The reason is clear to most, but it's to make sure you don't get hit by a stray fireball while moving to a really important but small area on the map. The hourglasses are pretty fragile, harmless even if you can hit them from a distance. Also, some skills can heal you when you do damage, so that buffer definitely helps.
Viable Builds + Combos (New Balance Changes)
So far, I've only gotten used to the Witch Staff, and I wouldn't call myself the most seasoned Hades player, only managing like, 11 heat back in the first game.


"The Ol' one-two" (Witch Staff)
The Omega Attack does enough damage to one-shot most enemies in Erebus, but becomes painfully underwhelming if left un-upgraded once you reach Tartarus. You can combine Double/Vampire Cataclysm, a "___ Strike" Attack-boosting boon, to make an enemy shredder. Double and Vampire Cataclysm can occur in the same build. Consider lining up squishy enemies together so you can save mana while healing.

Usage: Use cast if necessary to line up enemies in a tight row, then barrage them with endless Omega Attacks. Target small enemies if low hp (they should fall to a single Omega attack), but if they're one-hit from death, intentionally miss the initial pre-charge attack, because Vampire Cataclysm triggers only on the Omega.

Patch Notes 2: Replaced Double Catacalysm with Mirrored Thrasher, making it so you have to take more damage to deal more damage. Vampire remains unchanged.


"Nepo-baby Necromancer" (Any, but tested on Witch Staff)
Fixed Gain is one of the most useful boons from Hephaestus, because it gives you the opportunity to endlessly use high-cost attacks. Using this Hex on a Satyr Worshipper is actually incredibly useful, and does a notable amount of damage on Chronos (320 per fireball, I think). If you hex-max this strategy, you can hope to get at least 2 minion helpers. They also have more hp and dmg than the foe you slayed to get them.

Usage: Slay a strong enemy (you can tell by the size of their summoning sphere), use the "Night Bloom" hex, then just recklessly use as much magic-channeling attacks as you can, so you can hopefully get nicked, which results in a free refill. The foe you summoned will also be tougher than the one you slew, but it'll disappear after a time limit. Keep in mind that you can summon the same enemy repeatedly, as long as it was "the last foe you slayed". Works on Scylla's friends as well, so try that when you're thinking of mentally tormenting her.

Patch Notes 2: Reduced spending requirement for summon. 3rd minion possible?


"Speed-Smithing" (Witch Staff)
Hephaestaus has a "Volcanic Strike" boon that delivers a crunchy sound to go with its damage. After you pom this many many times, I myself got the cooldown to 3 seconds. It works on medium-health units (Hourglass, Lamia, Siren, Sea Serpent), but can get easily sabotaged if it triggers on a weaker enemy. I think it triggers on an attack, and not a landed strike, because I've wiped out entire schools of fish in a single strike before. Not recommended when fighting a dodge-heavy fight, though, because you get comfortable spamming the attack button, and fail to see your hp being lobbed in clusters.

Usage: Aim your attack in the center of a cluster of enemies. Use cast if needed. Satisfying to use on regular enemies but less viable on bosses. Don't prioritise the chunky damage over dodging.


"Point-blank Pincushion" (Sister Blades) <<NERFED>>
The Sister Blades is built for up-close engagements with ranged options via the special. My single-most fastest run (28 minutes, no room skips) was one where I used Poseidon's "Wave Flourish" to boost the damage and effect of the shurikens, alongside the Daedalus upgrade "Hook Knives" to increase the projectile damage from behind, as well as the "Spiral Knives" for point-blank engagement. See what you can do to increase your total mana/mana regeneration, as well as your channeling speed, and Omega damage. Aphrodite should be a really solid Olympian for this build because her boosts tackle close range encounters, which is basically the only thing this weapon uses.

Usage: Immediately go to the biggest enemy you can find, close in to the point where you can basically smooch them on the cheek, spam Omega Special until they die, move on to next victim. This is a requirement if you got the spiral knives upgrade, but you can kill Chronos in like 2 minutes this way. You can save mana by charging it for only a split-second (enough to cover about 180 degrees), without worrying about damage because "Spiral Knives" increases your Special's power by 40 percent. Worth trying before the devs decide to balance this thing.



Patch Notes 2: Hook Knives backstab damage removed, slower return speed

These are a few I can name off the top of my head. These are pretty beginner-friendly because they're good with aggressive and ranged interactions. You can even have them happen at the same time if you're lucky enough. I kind of don't like the skull because of how it drags the fight for no reason.

Also, due to the low-variety of boons right now, you can expect to get at least 80% of a perfect recreation of these builds. So better do that before the fun police (balance patches) arrive.

Also check the comments of this guide for other builds recommended by other players (patch-notes viability may vary).
Boon Elements
Something you'll notice is that there will be boons with elements, such as stone, fire, water, and lollipop (tell me you don't see it).

Basically, you will sometimes come across certain Olympian boons that offer massive benefits, provided you heavily invest in a certain element. Each Olympian should offer roughly 2 elements, and they can provide a number of element-coded benefits, such as increased hp, increased uhh yeah stuff.

I won't recommend going straight to collecting these elements, because it's very hard to tell if you'll actually get lucky and come across the necessary often enough to have enough elemental essences. For now, while they haven't fine-tuned the Olympian room reward spawnrate to make this a viable building strategy, so it should strictly be a "Oh, looks like I'm one water from gettin 60 more health", a "Ergh, I'm already in the mourning fields, I don't think I can that many rocks in the time remaining" if you will.

(TBA) Gods and their elements
Cheesing + Hazards
What is "Cheesing"?
Cheesing is a video-game term used to describe a relatively easy action to perform, which has little-to-no risk to justify its reward. While glitches and exploits require an adequate level of understanding of the game's mechanics to perform, a "cheese" is a move any player can abuse, in order to garner the highest cost-benefit ratio. Utilizing a cheese regularly can often be seen as a gray area between breaking the rules, because you're doing something that's almost directly against the game designer's vision, but is the result of their inability or unwillingness to fix.

For example, let's say you're playing a first-person shooter, and the boss is insanely difficult wrestler with high mobility and damage. But, speedrunners have discovered that if you stand in a specific corner of the ring you're fighting in, his attacks don't actually land, but you can still attack him nonetheless. The cheese would be the deliberate action of relying on that area in the map, where the gameplay hasn't been polished, so you're beating a challenge by utilising a flaw in the game's design, rather than using the skills and tools given to you by the developers.

Parts of Chronos that you can Cheese:
1) Chronos doesn't actively pursue you most of the time, instead waiting for you to close the distance
2) Chronos has no attacks that deal with you if you're really far away, or right behind him.
3) Chronos's 180-degree slash sometimes freezes him in this state where he's not aiming at you, but about to attack.
4) Chronos's vacumn vortex is really easy to dodge, and will give you half a dozen seconds to deal damage behind him, not even the glowing toenail that gets charged up hits behind him
5) When he teleports, he's 100% going to the exact opposite-end of the map. (Top right -> Bottom left)

6) When entering the 2nd phase, you can get some damage in before he uses the slow instakill move.
7) The circle of orbs will never leave the red line it was choreographed in.
8) When he slows you down mid-fight, he doesn't attack you because he wants to get a diss on you, but you can still attack him, albeit slowly.

Things to watch out for
1) When he says "Hrrrngh!" (Dodge behind him, or move very far away)
2) He cannot be affected by time-related abilities, so no slowing down (The Sorceress card, Phase Shift Hex)
3) Slowing down time in-game does not slow down the speed of the timer/Vow of Desperation
4) You can accidentally dash into the time-freezing sand dome AFTER it's fully deployed
4) Skipping Hermes's dialogue is rude and he will call you out on it
Final Comments
Uhh yeah I didn't see a guide on Chronos yet so I thought I'd be the one to step up on it, in case there are any Hades fans that struggle with the combat aspect of the game, and don't want to use the assist mode.

After you beat him a few times, you'll start to notice the consistent attack patterns, and there's no more reason to fight him besides stockpiling his zodiac sand for a funny interaction, and then maybe the game's story after you unlock Zagreus's bedroom when it's out of early access.

Also, Chronos's musical leitmotif is the Big Ben chime, which I thought was an excellent creative decision.

Respectfully, I HATE ERIS, SHE'S SO RUDE AND MEAN, AND YOU DON'T EVEN GET SATISFIED BEATING HER BECAUSE SHE SHRUGS IT OFF. I HATE HER. SHE DOESN'T DESERVE THE ADAMENT RAIL IT BELONGS TO ZAGREUS ONLY. SHE PROBABLY PICKED IT OFF THE GROUND WHEN CHRONOS WAS DOING SPRING CLEANING THAT CREATURE.

I SHOULD MAKE A GUIDE SOLELY TOWARDS MAKING HER SUFFER AS MUCH AS POSSIBLE.
21 Comments
Sacko Jun 10, 2024 @ 12:27pm 
for me it went like this.
Step one, take all the Zeus ast/omega cast boons you can get.
Step two, take all the Apollo Boons that are offensive
Step Three get the Zeus/Apollo duo cast/omega cast boon
Step four, SPAM THE LIVING HADES OUT OF THIS DAMN CAST AND RAIN LIGHTNING AND SUNLIGHT ON THESE IDIOTS
Stunza Jun 7, 2024 @ 7:17am 
Hi, if your reading this, and you want to cheese this motherfucker badly, aim for the duo boon for hestia and apollo, it's stupid, it gives unlimited passive regen, meaning you can take your time whittling him down, and getting use to his patterns.
Tiggs  [author] May 27, 2024 @ 6:36pm 
If you're reading this, QuantumKuala, I'm glad my guide was able to help. Hearing about how you overcame this hurdle because of what you learned from my ESSAY made me really happy. Looks like I was able to help you beat Chronos for the first, AND second time, haha.

Also, thanks for adding a build that worked for you. I've made a meme at the start to celebrate your success in avoiding Godmode.
QuantumKuala May 27, 2024 @ 2:27pm 
It won't let me edit my initial comment.. I've now beaten Chronos twice, the first time with staff and the second with the skulls. Pointing out those predictive behaviors was a huge help, and once I realized what I was looking for, it really helped :') the last run (with the skulls) I didn't even lose half my life, spec'd with explosions on attack and special, Apollo on spell with Hades spell ability that shoots it like Zagreus. I also had the boon from Aphrodite that every time you leave the room you heal back to 100% on epic and leveled once so if I left a room at 50% I'd have full health (huuuuge help)

I guess, all this to say, thank you so much for pointing all that out! I really hadn't been able to on my own because it seemed like it went so fast, and took so long to get there (initially)
QuantumKuala May 26, 2024 @ 6:35am 
I really appreciate this, I've been struggling with Chronos and there was some stuff here I hadn't noticed because everything's a little too quick for me to catch. Now that I know some of the signs he gives for some of those moves.. I have it to where I'll get to him with 5 death defiance, but he just melts health, but it's because I've gotten decent at avoiding "just" in time.. The closest I've gotten was halfway through his second stage, but I'm like 40 fucking attempts in lol

It's disappointing because I beat Eris in 3 tries, but Chronos keeps kicking me in the dick and I feel like she's more difficult, but was easier to predict overall, but I feel like this will be a huge help towards finally breaking through that wall.

Thank you so much,
One of the people who still hasn't beaten him, but refuses to use "god mode"
yellowdragon21 May 20, 2024 @ 6:29pm 
I beat Chronos not too long ago with the skull, I had some infusion healing which helped me tank hits while I had a Hera special that hitched everyone and Apollo on attack for the extra area to hit as many enemies at once. I think I also had the fireball cast that lets you shoot it out. between all of the ranged abilities and the damaging dash special I was able to attack, retrieve ammo while still doing damage and relished in delicious victory for the first time in 30 hrs of playing. This happened on the 19 may.
Cook May 19, 2024 @ 11:56am 
First time I was able to beat Chronos, I used the Axe, and I combined two hammer effects, one that used mana to hit with the final attack twice, and the one that makes all attacks the final hit of the axe combo. That combined with Aphrodite attack boon and the damage per attack was over 1000 and Chronos didn't stand a chance. Still my favorite build I've made so far.
Available Domain Name May 19, 2024 @ 12:09am 
Something important to note, even if it's quite easy to notice after a couple of runs, is that Chronos is completely immune to any slow down effect, whether it's the Arcana or the Hex. The minions can be affected by it, but Chronos himself will still move and attack normally.

I believe this is something important to keep in mind when gearing up to face him, since it makes channeling Omega moves more risky, and if your build hinges into them then you should either focus on making their channels as quick as possible or be extra attentive to the windows you can exploit.
fly_pal May 17, 2024 @ 5:06pm 
is it just me or did he get buffed with the patch? especially the second phase seems more chaotic now. I faced him a couple of times and only managed to beat him once before the patch. last time i was hit by some instakill (999dmg.) without the usual animation twice. it could just be me getting overwhelmed by too many summons and not paying attention, but it felt weird, cuz usually those 999dmg. attacks are highly visible..
HermanTheHerman May 15, 2024 @ 6:10am 
He's nearly impossible to be killed right now due to his huge, no, HUGE hp pool and hecking unreadable attacks. Sometimes he dashes in his second phase 3 times with a little delay between the dashes. Sometimes he just dashes 3 times without any delays. And that's just a couple of things. Gosh I hope they'll balance him like Hades in the first game. Hard but can be beaten.