Stellaris
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Invasion! (3.12)
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Marcadores: Armies, Mechs
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3.650 MB
8 de mai. às 10:19
1 nota de alteração ( ver )

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Invasion! (3.12)

Descrição
Ground War Overhauled

This mod does some stuff.
  • It adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs.
  • It adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers.
  • It adds new types of defence forces, some that are built, some spawned by new jobs.
  • Losing defence armies now results in war exhaustion.

The max mechs you can have active per weight class is determined by the total number of mechbays built. In theory when a mech is disbanded or destroyed, the total active count should drop. I've had reports of that sometimes failing, so a shout if it happens and a willingness to diagnose the issue would be appreciated.


Not ironpants cheev compatible. Should work fine with an existing save-game.

Over-rides the following files:
common/armies/00_defense_armies.txt

KNOWN ISSUES
Thanks to the AI mostly being a closed-box (again), and generally ignoring any changes to exposed handles for modding made (such as weightings, budgets etc.), the AI does not appear to be building mechbays, and thus isn't recruiting mechs. I cannot be arsed to waste time on trying to improve this. Been there, done that. If you want improvements here, ask PDS.

LOAD ORDER
For best results, put it at the very end.

Why this annoying banner? A certain segment of the mod user community thinks it is necessary to down-vote anything that isn't just another spammy copy of the crap that mod user community wants on the front page of the workshop. Usually, it's to cover another attempt at getting a pay-for-mod front operating again. So vote up stuff to counter this BS.

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