Stellaris

Stellaris

84 ratings
Invasion! (3.12)
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File Size
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3.650 MB
May 8 @ 10:19am
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Invasion! (3.12)

Description
Ground War Overhauled

This mod does some stuff.
  • It adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs.
  • It adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers.
  • It adds new types of defence forces, some that are built, some spawned by new jobs.
  • Losing defence armies now results in war exhaustion.

The max mechs you can have active per weight class is determined by the total number of mechbays built. In theory when a mech is disbanded or destroyed, the total active count should drop. I've had reports of that sometimes failing, so a shout if it happens and a willingness to diagnose the issue would be appreciated.


Not ironpants cheev compatible. Should work fine with an existing save-game.

Over-rides the following files:
common/armies/00_defense_armies.txt

KNOWN ISSUES
Thanks to the AI mostly being a closed-box (again), and generally ignoring any changes to exposed handles for modding made (such as weightings, budgets etc.), the AI does not appear to be building mechbays, and thus isn't recruiting mechs. I cannot be arsed to waste time on trying to improve this. Been there, done that. If you want improvements here, ask PDS.

LOAD ORDER
For best results, put it at the very end.

Why this annoying banner? A certain segment of the mod user community thinks it is necessary to down-vote anything that isn't just another spammy copy of the crap that mod user community wants on the front page of the workshop. Usually, it's to cover another attempt at getting a pay-for-mod front operating again. So vote up stuff to counter this BS.

[www.patreon.com]
9 Comments
CaptainGreenhat May 19 @ 5:12pm 
Capability with mods such as
Military Enhancements 2.0
More War Doctrines
Ground Command

??
A very Concerned slav May 19 @ 5:24am 
King is back
Spikey May 14 @ 4:48am 
THE MAN HATH RETURNED!
Dungeon Master May 9 @ 8:20pm 
HE'S BACCCCCKKKK
sigilstone17 May 9 @ 3:24pm 
The man is back and good as ever. This will be perfect for the new Mechanicus origin
Angvard May 9 @ 3:23pm 
HE'S BACK. WE ARE SO BACK.
MDHansen May 9 @ 9:56am 
hurrah!
nyyfandan May 9 @ 8:31am 
does this version show the army strength values directly on the various "build army" list screens? In the vanilla game, it shows the cost, but not army damage/strength unless you hover over it. It drives me absolutely crazy that the game doesn't do that. Especially when you have an empire with tons of different species.
Svijj May 8 @ 12:52pm 
Yay, glad to see the mod back! Thanks :Gifting::Gifting::Gifting: