Crusader Kings III

Crusader Kings III

109 ratings
Always Move Realm Capital
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File Size
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520.542 KB
May 4, 2024 @ 4:34am
May 1 @ 5:30am
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Always Move Realm Capital

Description


[ko-fi.com]

This is an updated version of Always Move Realm Capital made by MyRianne. Original can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=2259210465 she has not updated it for a long time and I tried to contact her but never got a reply so I updated it.


Removes the "once per lifetime" restriction on moving your realm capital. You can move your realm capital as much as you like, but it does still have to be to a county capital.

Compatibility
This mod is not compatible with any other mod that overrides the county window. This includes Buyable Building Slots.

Enjoy
10 Comments
FunGaming44  [author] May 1 @ 5:29am 
will change that, thanks for letting me know that must have slipped
hamletsdead May 1 @ 3:47am 
Thanks for the update, kudos for the work! Just FYI the descriptor still is for 1.15 though.
DemonTheDark Apr 16 @ 4:17am 
Hi, i made an italian translation for your mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3464851914
hamletsdead Jul 19, 2024 @ 11:57am 
Is there any way to make this work with slots mods? I swear it was working fine with County Building UI fix but now, sadly, it's either one or the other, despite the fact that the "move realm" button is nowhere near any building slots in the GUI.
jpness Jul 2, 2024 @ 9:28am 
Weird, I dunno then. It could very well be something on my end then, I'm definitely no expert. Thanks for the mods though!
FunGaming44  [author] Jun 29, 2024 @ 4:37am 
I been setting it up this way for all my mods I make and you are the first to every have an issue. It should automatically change it to the path you have your mods on
jpness Jun 28, 2024 @ 7:25pm 
Just an FYI, your descriptor file had the mod path location on your computer (Drive J). As a result it doesn't work Paradox launcher says 'Missing Descriptor' and won't allow you to enable it. However, if you remove the path info it'll let you enable it. Until the mod is updated everyone else using it can just edit the descriptor file themselves and it'll work. :steamthumbsup:
Nemo of Utopia Jun 22, 2024 @ 2:45pm 
I need this for a total-conversion mod I'm working on, please DM me.
Fée de la balle cassée May 10, 2024 @ 10:20pm 
Finally!
BlackLuck May 4, 2024 @ 8:04am 
Cheers @FunGaming44