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In my personal canon, she's an adventurer who travels alongside heroes, which likely involves fighting and combat. So on a personal history level, she's aware of how to use a blade and how to kill a person.
On a lore level, if you're going to be traveling or a hero you likely need to know how to fight, and she's by far the heaviest traveler of any of the base game characters with exception to the Harvester (who also has 3 might).
And finally, on a gameplay level, it gives her another thing to do and pivot her into, allowing more flexibility to the players without going overboard.
A lot of his events have so many conditionals that they rarely if ever occur. You know, cause each one adds another layer of difficulty for it to proc?
I finally opened the mod and I was like "Man I've been playing with this mod for years and I've seen maybe a third of these" lol.
I'm gonna try courtesan this game just to see how it goes. thanks
As for stolen items, you can bring those to the home city of the target who owns the item and, if that city is at a proper amount of infiltration or shadow then you can cause an Advanced Scandal which has fun effects. Alternatively, you can give the item to the Courtier, the Trickster, or your local neighborhood blood mage (I have no idea how blood magic works tbh).
Only thing I will warn you of is that I've yet to fix a graphical bug- you need more infiltration than it tells you you do, so either make the town very infiltrated, or just enshadow the place.
- - UPDATE - -
As it turned out, I accidentally set it so that if the target likes Shadow, then it QUADRUPLES the Challenge complexity instead of HALVES the Challenge complexity of enshadowing them. This is fixed: It now halves as appropriate, and if they hate shadow, it quadruples as appropriate.