Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Dropbox: Thank you for trying! That's a shame! :(
Thank you also for your research into the known error. This goes beyond anything I could have hoped for! <3
I have a GeForce RTX 2070 SUPER, though.
But maybe this applies to this GPU too.
Sadly I can not access the dropbox.
The loading order should not matter that much past the already stated.
I did find something for that error though:
"Just some quick Breaking News on the 1.6/DLC release. As Ludeon Devs confirmed earlier, there is currently a not fully understood issue with 1.6 on systems using a GeForce GTX 1060 6GB vRAM causing errors like; "D3D11: Failed to create RenderTexture" or; "d3d11: failed to create 2D texture shader resource" - as a solution, affected users can use -disable-compute-shaders as a startup parameter."
I hope it still works - it's been a while since I used it! Please let me know if you can download the log.
https://www.dropbox.com/scl/fi/e9uhgeoep8vguvdelc5is/Player-prev.log?rlkey=svzro6enetr0dxp9spv8bav6h&dl=0
The only connection I can see is that all of those errors occurred when your mod/framework was part of the mod list. As soon as I removed them (and *only* them), the game loaded fine.
Regarding the load order: This is basically how mine looks out of necessity. ;)
Usually, all the frameworks are lumped together at the start.
But then what?
Before or after all the Vanilla Expanded mods?
Before or after mods that change textures?
Before or after mods that alter the UI or game mechanics?
Thank you for looking into it!
Can you please send me the full log? How does this error or warning relate to my mods?
With just that bit I only know that your game fails to create a texture.
Proper loading order would be:
- harmony
- core & dlcs
- framework
- mods using that framework
I'm not sure if the issue is related to this framework or your "[AV] Ancient Spacer Xenos" mod.
I recently found out how to detect mod-loading issues by reading the 'Player' log. However, I don't yet fully understand what I read. At least I can identify the culprit and remove it from my mod list.
This time, it was apparently your mod.
With it included, error messages spammed the log and loading took forever (it actually didn't finish).
Without it, loading took just 3.5 minutes.
Here is a tiny fraction of the log:
D3D11: Failed to create RenderTexture (2048 x 1024 fmt 27 aa 1), error 0x887a0005
Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet?
....
I would like to try your aliens, but I can't so far.
I hope you'll find time to look into it.
Do you have any recommendations regarding the load order?
Could it simply be this?
Thank you!
It's accessible again. Just took nearly a day...
It seems to be stuck in a steam process. This usually takes minutes but is been going on for ~10 hours now after I changed the steampage...
"This item is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information)."