Garry's Mod

Garry's Mod

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Helldivers 2: Hellpods and Stratagems [ V1.0 ]
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Content Type: Addon
Addon Type: Vehicle
Addon Tags: Fun, Realism
File Size
Posted
Updated
73.686 MB
Apr 29 @ 4:41pm
May 6 @ 10:22am
7 Change Notes ( view )

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Helldivers 2: Hellpods and Stratagems [ V1.0 ]

Description
Go now, and show our foes the Righteousness of Managed Democracy.

Hellpods, and their Stratagems, ripped from Helldivers 2 and ported to an equally archaic game engine. Just as Super Earth intended.

These are both animated props, remade by hand ( and retextured as they wouldn't properly port over), and also now working entities. As such, this is half my work, half Arrowhead's.

As these are not a 1:1 rip from the games - textures and such had to be done manually - there are likely creative/artistic differences between what you see here and the actual game. Same goes for sound/audio



:: Contents ::
:: Working Hellpods
Complete with animations for deploying, and a bodygroup/shader effect for atmospheric entry)
:: Hellpod Lid
Sold separately
:: Supply Packs
Animated and rigged, with each drawer/door rigged as a pose parameter to allow fine-tuning of their state. The entities can give you ammo and health.
:: Support Weapon Pod (Prop Only For Now)
Also able to contain backpacks, and stratagem weapons. Weapons sold separately
:: Shield Generator (Non-Functional For Now)
No animations, or effects - just a shield generator prop at the moment.

Configuring settings for these pods can be done in the Spawn Menu, under "Helldivers Stratagem Settings" in the Options tab.

Before you ask, yes, I wanna make these actually work at some point. No, I don't know when that'll be.

These are now entities! They work. When you spawn in, you'll enter the map via Hellpod. They're a little finnicky right now, and you don't have any control over them, but they work.

There are also several SWEPs now, that act as simple Stratagem beacons - throw one, let it hit clear enough ground, and watch a new Hellpod drop in with the required loot.

There'll be further tweaks, changes, and improvements as we go.

:: Future Plans ::
Get the Shield Generator working
Hellbombs
Super Earth Flag
Extraction Beacon
Auto-Turrets
The Big Gun
Drills n' Probes



:: ConVars ::
If you're using these on a server, and want to have a bit more of a fine-tuned control over things, the console variables below can be set to do this.

sv_hellpod_spawn_active ( 0 / 1 )
Flags whether respawning/spawning in for players should use the hellpod intro. When set to 0, this behaviour is disabled - and players will simply spawn normally.

sv_hellpod_cleanup ( 0 / 1 )
Flags whether empty Hellpods and their lids should remove themselves. When set to 0, this behaviour is disabled, and Hellpods will remain until deleted. When set to 1, Hellpod lids vanish after 10 seconds, and any Empty pod - including ones whose Stratagems are finished - will remove itself.

sv_hellpod_resupply_hp ( Default: 50 )
The amount of health that a Player should get when using a Supply Pack. This lets you set the exact amount - the default value is 50HP, and based on how Supply Packs give you two Stims, and each Health Pack in HL2 gives 25HP.

sv_hellpod_resupply_mags ( Default: 5 )
The number of magazines the player receives for each weapon, when using a Supply Pack. This is multiplied by Clip Size - but can be fine-tuned as required. I recommend sticking with whole numbers only, however.

:: Credits ::
I do not own Helldivers 2. I mean - I own a copy of the game. I don't own the company. Arrowhead Game Studios owns the rights to the Helldivers universe, as well as this content. Models, rigs, and topologies were all created by the talented team over at Arrowhead. All I've done is textured them, set their shaders up to work with the Source engine, and added extra details.
Popular Discussions View All (3)
5
May 11 @ 12:34pm
Can I yoink models/sounds for my small project?
SMILE DOG
6
May 6 @ 9:14am
how to use it?
Bob the Juicer
2
May 5 @ 3:14pm
i can't find them?
captainmalcolmchambers
144 Comments
Carl_penguin May 19 @ 2:46am 
what map is the one with space and earth?
Glasses May 17 @ 2:01am 
The respawn hellpod just kills me and sometimes when I disable it I cant respawn
beta May 14 @ 1:45am 
Any chance you can make it compatible with darkrp job systems? Like allow only one group of players to spawn in and use these entities
Robot Gamer Cat May 12 @ 12:43pm 
the SOS beacon is not working
gmodic democracy
rubysvn May 11 @ 6:02am 
THE NEW UPDATE TO MAKE SOME OF IT FUNCTIONAL IS SUPER COOL ACTUALLY??
(if i knew anything about making good gmod addons i'd try to port some helldivers 2 weapons to arc9 but uhh lol)
eye of da wae May 10 @ 4:26pm 
if i cant buy it
ill just make it in gmod
SimonHeadless May 10 @ 12:51pm 
Another victory for democracy!
The Shrimp King May 9 @ 6:00am 
Would love to see Vmanip version of this
Mackaye  [author] May 8 @ 7:13am 
Seems like the convars, being serverside, don't save in singleplayer. I can look into finding a workaround. As for the shield generator, all it does is it's best. It'll be functional in the future, for now it's just emotional support.

I don't have any plan to add the pelican evac, or moving the pod when you fall, but I do plan to add the extraction beacon. As for what it'll do? Idk yet. I'll figure that out.

Stuff like the 500KG bomb, I also don't have any plans to add. I could always add some kind of Marker beacon, that allows other players in smth like an LVS aircraft to lock on to it. I'll add it to the list as a maybe.